source: opengl-game/game-gui-sdl.cpp@ 7fc5e27

feature/imgui-sdl points-test
Last change on this file since 7fc5e27 was 7fc5e27, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Change all game-gui function names to lower camel case

  • Property mode set to 100644
File size: 2.1 KB
Line 
1#include "game-gui-sdl.hpp"
2
3#include "consts.hpp"
4
5string GameGui_SDL::s_errorMessage;
6
7string& GameGui_SDL::getError() {
8 GameGui_SDL::s_errorMessage = SDL_GetError();
9
10 return GameGui_SDL::s_errorMessage;
11}
12
13bool GameGui_SDL::init() {
14 // may want to define SDL_INIT_NOPARACHUTE when I start handling crashes since it
15 // prevents SDL from setting up its own handlers for SIG_SEGV and stuff like that
16
17 GameGui_SDL::s_errorMessage = "No error";
18
19 if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
20 return RTWO_ERROR;
21 }
22
23 int imgFlags = IMG_INIT_PNG;
24 if (!(IMG_Init(imgFlags) & imgFlags)) {
25 return RTWO_ERROR;
26 }
27
28 if (TTF_Init() == -1) {
29 return RTWO_ERROR;
30 }
31
32 return RTWO_SUCCESS;
33}
34
35void GameGui_SDL::shutdown() {
36 SDL_Quit();
37}
38
39void* GameGui_SDL::createWindow(const string& title, int width, int height, bool fullscreen) {
40 // TODO: Make an OpenGL version of the SDL_CreateWindow call as well
41
42 // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
43 // otherwise you will not receive a High DPI OpenGL canvas.
44
45 uint32_t flags = SDL_WINDOW_VULKAN;
46
47 flags |= fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE;
48
49 window = SDL_CreateWindow(title.c_str(),
50 SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
51 width, height, flags);
52
53 return window;
54}
55
56void GameGui_SDL::destroyWindow() {
57 // TODO: This function can throw some errors. They should be handled
58 SDL_DestroyWindow(window);
59}
60
61#ifdef GAMEGUI_INCLUDE_VULKAN
62
63bool GameGui_SDL::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
64 return SDL_Vulkan_CreateSurface(window, instance, surface) ?
65 RTWO_SUCCESS : RTWO_ERROR;
66}
67
68#endif
69
70vector<const char*> GameGui_SDL::getRequiredExtensions() {
71 uint32_t extensionCount = 0;
72 SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
73
74 vector<const char*> extensions(extensionCount);
75 SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
76
77 return extensions;
78}
79
80void GameGui_SDL::getWindowSize(int* width, int* height) {
81 SDL_GetWindowSize(window, width, height);
82}
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