feature/imgui-sdl
points-test
Last change
on this file since 826df16 was 826df16, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Make the new Vulkan project work in Linux Mint
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File size:
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1 | #include "game-gui-sdl.hpp"
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2 |
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3 | #include <SDL2/SDL.h>
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4 |
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5 | #include <iostream>
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6 |
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7 | using namespace std;
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8 |
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9 | bool GameGui_SDL::Init() {
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10 | // may want to define SDL_INIT_NOPARACHUTE when I start handling crashes since it
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11 | // prevents SDL from setting up its own handlers for SIG_SEGV and stuff like that
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12 |
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13 | // If this function fails, I can call SDL_GetError() for more info
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14 | // I should create a generic error retrieval function, similar to SDL_GetError()
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15 |
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16 | // cout << "SDL could not initialize! SDL_Error: " << SDL_GetError() << endl;
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17 |
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18 | return SDL_Init(SDL_INIT_EVERYTHING) < 0 ? RTWO_ERROR : RTWO_SUCCESS;
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19 | }
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20 |
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21 | void GameGui_SDL::Shutdown() {
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22 | SDL_Quit();
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23 | }
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