source: opengl-game/game-gui-sdl.hpp@ 2e77b3f

feature/imgui-sdl points-test
Last change on this file since 2e77b3f was c61323a, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Implement processEvents() and pollEvent() for GameGui_GLFW and re-implement the main loop in opengl-game using those functions

  • Property mode set to 100644
File size: 801 bytes
RevLine 
[0e6ecf3]1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
[98f3232]4#include "game-gui.hpp"
[f898c5f]5
[0e6ecf3]6#include <SDL2/SDL.h>
[5f3dba8]7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
[0e6ecf3]9#include <SDL2/SDL_vulkan.h>
10
[98f3232]11class GameGui_SDL : public GameGui {
[f898c5f]12 public:
[7fc5e27]13 string& getError();
[d5f2b42]14
[7fc5e27]15 bool init();
16 void shutdown();
[0e6ecf3]17
[7fc5e27]18 void* createWindow(const string& title, int width, int height, bool fullscreen);
19 void destroyWindow();
[0e6ecf3]20
[f6521fb]21 void processEvents();
22 int pollEvent(UIEvent* event);
23
[4eb4d0a]24#ifdef GAMEGUI_INCLUDE_VULKAN
[7fc5e27]25 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
[4eb4d0a]26#endif
27
[7fc5e27]28 vector<const char*> getRequiredExtensions();
29 void getWindowSize(int* width, int* height);
[0e6ecf3]30
31 private:
32 SDL_Window* window;
[d5f2b42]33
34 static string s_errorMessage;
[0e6ecf3]35};
36
37#endif // _GAME_GUI_SDL_H
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