feature/imgui-sdl
points-test
Last change
on this file since 99d44b2 was 4eb4d0a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Rename vulkan-game.cpp to vulkan-ref.cpp and define the GAMEGUI_INCLUDE_VULKAN preprocessor directive to control whether the gui-game classes build with Vulkan support
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Property mode
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100644
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File size:
672 bytes
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1 | #ifndef _GAME_GUI_SDL_H
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2 | #define _GAME_GUI_SDL_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #include <SDL2/SDL.h>
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7 | #include <SDL2/SDL_image.h>
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8 | #include <SDL2/SDL_ttf.h>
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9 | #include <SDL2/SDL_vulkan.h>
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10 |
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11 | class GameGui_SDL : public GameGui {
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12 | public:
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13 | bool Init();
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14 | void Shutdown();
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15 |
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16 | void* CreateWindow(const string& title, unsigned int width, unsigned int height);
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17 | void DestroyWindow();
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18 |
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19 | #ifdef GAMEGUI_INCLUDE_VULKAN
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20 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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21 | #endif
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22 |
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23 | vector<const char*> GetRequiredExtensions();
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24 | void GetWindowSize(int* width, int* height);
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25 |
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26 | private:
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27 | SDL_Window* window;
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28 | };
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29 |
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30 | #endif // _GAME_GUI_SDL_H
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