feature/imgui-sdl
points-test
Last change
on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame
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Property mode
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100644
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File size:
753 bytes
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1 | #ifndef _GAME_GUI_SDL_H
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2 | #define _GAME_GUI_SDL_H
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3 |
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4 | #include "game-gui.hpp"
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5 |
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6 | #include <SDL2/SDL.h>
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7 | #include <SDL2/SDL_image.h>
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8 | #include <SDL2/SDL_ttf.h>
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9 | #include <SDL2/SDL_vulkan.h>
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10 |
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11 | class GameGui_SDL : public GameGui {
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12 | public:
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13 | string& GetError();
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14 |
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15 | bool Init();
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16 | void Shutdown();
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17 |
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18 | void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen);
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19 | void DestroyWindow();
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20 |
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21 | #ifdef GAMEGUI_INCLUDE_VULKAN
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22 | bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
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23 | #endif
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24 |
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25 | vector<const char*> GetRequiredExtensions();
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26 | void GetWindowSize(int* width, int* height);
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27 |
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28 | private:
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29 | SDL_Window* window;
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30 |
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31 | static string s_errorMessage;
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32 | };
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33 |
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34 | #endif // _GAME_GUI_SDL_H
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