source: opengl-game/game-gui-sdl.hpp@ 1ce9afe

feature/imgui-sdl points-test
Last change on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame

  • Property mode set to 100644
File size: 753 bytes
Line 
1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
4#include "game-gui.hpp"
5
6#include <SDL2/SDL.h>
7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
9#include <SDL2/SDL_vulkan.h>
10
11class GameGui_SDL : public GameGui {
12 public:
13 string& GetError();
14
15 bool Init();
16 void Shutdown();
17
18 void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen);
19 void DestroyWindow();
20
21#ifdef GAMEGUI_INCLUDE_VULKAN
22 bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
23#endif
24
25 vector<const char*> GetRequiredExtensions();
26 void GetWindowSize(int* width, int* height);
27
28 private:
29 SDL_Window* window;
30
31 static string s_errorMessage;
32};
33
34#endif // _GAME_GUI_SDL_H
Note: See TracBrowser for help on using the repository browser.