source: opengl-game/game-gui-sdl.hpp@ c61323a

feature/imgui-sdl points-test
Last change on this file since c61323a was c61323a, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Implement processEvents() and pollEvent() for GameGui_GLFW and re-implement the main loop in opengl-game using those functions

  • Property mode set to 100644
File size: 801 bytes
Line 
1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
4#include "game-gui.hpp"
5
6#include <SDL2/SDL.h>
7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
9#include <SDL2/SDL_vulkan.h>
10
11class GameGui_SDL : public GameGui {
12 public:
13 string& getError();
14
15 bool init();
16 void shutdown();
17
18 void* createWindow(const string& title, int width, int height, bool fullscreen);
19 void destroyWindow();
20
21 void processEvents();
22 int pollEvent(UIEvent* event);
23
24#ifdef GAMEGUI_INCLUDE_VULKAN
25 bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
26#endif
27
28 vector<const char*> getRequiredExtensions();
29 void getWindowSize(int* width, int* height);
30
31 private:
32 SDL_Window* window;
33
34 static string s_errorMessage;
35};
36
37#endif // _GAME_GUI_SDL_H
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