source: opengl-game/game-gui.hpp@ 52a02e6

feature/imgui-sdl
Last change on this file since 52a02e6 was 0ecab17, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In GameGui_SDL, start setting a flag for key events to indicate repeated events

  • Property mode set to 100644
File size: 1.7 KB
RevLine 
[0e6ecf3]1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
[9546928]4#include <string>
5#include <vector>
6
[4eb4d0a]7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
[0e6ecf3]10
11using namespace std;
12
[f6521fb]13enum EventType {
14 UI_EVENT_QUIT,
15 UI_EVENT_WINDOW,
[0e09340]16 UI_EVENT_WINDOWRESIZE,
[5a23277]17 UI_EVENT_KEYDOWN,
18 UI_EVENT_KEYUP,
[f6521fb]19 UI_EVENT_MOUSEBUTTONDOWN,
20 UI_EVENT_MOUSEBUTTONUP,
[a0da009]21 UI_EVENT_MOUSEMOTION,
22 UI_EVENT_UNKNOWN
[f6521fb]23};
24
25struct WindowEvent {
26 EventType type;
27};
28
29struct KeyEvent {
30 EventType type;
31 unsigned int keycode;
[0ecab17]32 bool repeat;
[f6521fb]33};
34
35struct MouseEvent {
36 EventType type;
[a0da009]37 /*
38 int button;
39 int action;
40 int x;
41 int y;
42 */
43};
44
[83b5b4b]45struct WindowResizeEvent {
46 EventType type;
47 int width;
48 int height;
49};
50
[a0da009]51struct UnknownEvent {
52 EventType type;
53 unsigned int eventType;
[f6521fb]54};
55
56union UIEvent {
57 EventType type;
58 WindowEvent window;
59 KeyEvent key;
60 MouseEvent mouse;
[83b5b4b]61 WindowResizeEvent windowResize;
[a0da009]62 UnknownEvent unknown;
[f6521fb]63};
64
[f898c5f]65class GameGui {
66 public:
[98f3232]67 virtual ~GameGui() {};
68
[7fc5e27]69 virtual string& getError() = 0;
[d5f2b42]70
[7fc5e27]71 virtual bool init() = 0;
72 virtual void shutdown() = 0;
[0e6ecf3]73
[7fc5e27]74 virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
75 virtual void destroyWindow() = 0;
[0e6ecf3]76
[f6521fb]77 virtual void processEvents() = 0;
78 virtual int pollEvent(UIEvent* event) = 0;
[cd1cb0f]79 virtual bool keyPressed(unsigned int key) = 0;
[f6521fb]80
[a6f6833]81 virtual void refreshWindowSize() = 0;
82 virtual int getWindowWidth() = 0;
83 virtual int getWindowHeight() = 0;
[27c40ce]84
[4eb4d0a]85#ifdef GAMEGUI_INCLUDE_VULKAN
[7fc5e27]86 virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
87 virtual vector<const char*> getRequiredExtensions() = 0;
[a6f6833]88#endif
[0e6ecf3]89};
90
[27c40ce]91#endif // _GAME_GUI_H
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