source: opengl-game/game-gui.hpp@ 99d44b2

feature/imgui-sdl points-test
Last change on this file since 99d44b2 was 4eb4d0a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Rename vulkan-game.cpp to vulkan-ref.cpp and define the GAMEGUI_INCLUDE_VULKAN preprocessor directive to control whether the gui-game classes build with Vulkan support

  • Property mode set to 100644
File size: 762 bytes
RevLine 
[0e6ecf3]1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
[4eb4d0a]4#ifdef GAMEGUI_INCLUDE_VULKAN
5 #include <vulkan/vulkan.h>
6#endif
[0e6ecf3]7
8#include <string>
[8667f76]9#include <vector>
[0e6ecf3]10
11using namespace std;
12
[98f3232]13#define RTWO_SUCCESS true
14#define RTWO_ERROR false
15
[f898c5f]16class GameGui {
17 public:
[98f3232]18 virtual ~GameGui() {};
19
20 virtual bool Init() = 0;
21 virtual void Shutdown() = 0;
[0e6ecf3]22
23 virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height) = 0;
24 virtual void DestroyWindow() = 0;
25
[4eb4d0a]26#ifdef GAMEGUI_INCLUDE_VULKAN
[8667f76]27 virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
[4eb4d0a]28#endif
29
[8667f76]30 virtual vector<const char*> GetRequiredExtensions() = 0;
31 virtual void GetWindowSize(int* width, int* height) = 0;
[0e6ecf3]32};
33
34#endif // _GAME_GUI_H
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