source: opengl-game/game-gui.hpp@ 34bdf3a

feature/imgui-sdl points-test
Last change on this file since 34bdf3a was 83b5b4b, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Handle window resize events in openglgame

  • Property mode set to 100644
File size: 1.6 KB
Line 
1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
4#include <string>
5#include <vector>
6
7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
10
11using namespace std;
12
13enum EventType {
14 UI_EVENT_QUIT,
15 UI_EVENT_WINDOW,
16 UI_EVENT_WINDOWRESIZE,
17 UI_EVENT_KEY,
18 UI_EVENT_MOUSEBUTTONDOWN,
19 UI_EVENT_MOUSEBUTTONUP,
20 UI_EVENT_MOUSEMOTION,
21 UI_EVENT_UNKNOWN
22};
23
24struct WindowEvent {
25 EventType type;
26};
27
28struct KeyEvent {
29 EventType type;
30 unsigned int keycode;
31};
32
33struct MouseEvent {
34 EventType type;
35 /*
36 int button;
37 int action;
38 int x;
39 int y;
40 */
41};
42
43struct WindowResizeEvent {
44 EventType type;
45 int width;
46 int height;
47};
48
49struct UnknownEvent {
50 EventType type;
51 unsigned int eventType;
52};
53
54union UIEvent {
55 EventType type;
56 WindowEvent window;
57 KeyEvent key;
58 MouseEvent mouse;
59 WindowResizeEvent windowResize;
60 UnknownEvent unknown;
61};
62
63class GameGui {
64 public:
65 virtual ~GameGui() {};
66
67 virtual string& getError() = 0;
68
69 virtual bool init() = 0;
70 virtual void shutdown() = 0;
71
72 virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
73 virtual void destroyWindow() = 0;
74
75 virtual void processEvents() = 0;
76 virtual int pollEvent(UIEvent* event) = 0;
77
78 virtual void refreshWindowSize() = 0;
79 virtual int getWindowWidth() = 0;
80 virtual int getWindowHeight() = 0;
81
82#ifdef GAMEGUI_INCLUDE_VULKAN
83 virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
84 virtual vector<const char*> getRequiredExtensions() = 0;
85#endif
86};
87
88#endif // _GAME_GUI_H
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