source: opengl-game/game-gui.hpp@ 1ce9afe

feature/imgui-sdl points-test
Last change on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame

  • Property mode set to 100644
File size: 867 bytes
Line 
1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
4#include <string>
5#include <vector>
6
7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
10
11// TODO: Remove the line below once the couts in the game-gui-* files are moved
12#include <iostream>
13
14using namespace std;
15
16class GameGui {
17 public:
18 virtual ~GameGui() {};
19
20 virtual string& GetError() = 0;
21
22 virtual bool Init() = 0;
23 virtual void Shutdown() = 0;
24
25 virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen) = 0;
26 virtual void DestroyWindow() = 0;
27
28#ifdef GAMEGUI_INCLUDE_VULKAN
29 virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
30#endif
31
32 virtual vector<const char*> GetRequiredExtensions() = 0;
33 virtual void GetWindowSize(int* width, int* height) = 0;
34};
35
36#endif // _GAME_GUI_H
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