feature/imgui-sdl
points-test
Last change
on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame
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Property mode
set to
100644
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File size:
867 bytes
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1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 |
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7 | #ifdef GAMEGUI_INCLUDE_VULKAN
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8 | #include <vulkan/vulkan.h>
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9 | #endif
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10 |
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11 | // TODO: Remove the line below once the couts in the game-gui-* files are moved
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12 | #include <iostream>
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13 |
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14 | using namespace std;
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15 |
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16 | class GameGui {
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17 | public:
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18 | virtual ~GameGui() {};
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19 |
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20 | virtual string& GetError() = 0;
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21 |
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22 | virtual bool Init() = 0;
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23 | virtual void Shutdown() = 0;
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24 |
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25 | virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen) = 0;
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26 | virtual void DestroyWindow() = 0;
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27 |
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28 | #ifdef GAMEGUI_INCLUDE_VULKAN
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29 | virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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30 | #endif
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31 |
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32 | virtual vector<const char*> GetRequiredExtensions() = 0;
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33 | virtual void GetWindowSize(int* width, int* height) = 0;
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34 | };
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35 |
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36 | #endif // _GAME_GUI_H
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