source: opengl-game/game-gui.hpp@ 27c40ce

feature/imgui-sdl points-test
Last change on this file since 27c40ce was 27c40ce, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Update vulkangame to correctly display a window in Windows and add some commented-out code for a generic system for processing UI events

  • Property mode set to 100644
File size: 1.1 KB
Line 
1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
4#include <string>
5#include <vector>
6
7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
10
11// TODO: Remove the line below once the couts in the game-gui-* files are moved
12#include <iostream>
13
14using namespace std;
15
16/*
17struct MouseEvent {
18 int button;
19 int action;
20 int x;
21 int y;
22};
23*/
24
25class GameGui {
26 public:
27 virtual ~GameGui() {};
28
29 virtual string& getError() = 0;
30
31 virtual bool init() = 0;
32 virtual void shutdown() = 0;
33
34 virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
35 virtual void destroyWindow() = 0;
36
37 /*
38 virtual void processEvents() = 0;
39
40 virtual int pollMouseEvent(MouseEvent* event) = 0;
41
42 virtual unsigned char getKeyEvent(unsigned int key) = 0;
43 virtual bool isKeyPressed(unsigned int key) = 0;
44 */
45
46#ifdef GAMEGUI_INCLUDE_VULKAN
47 virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
48#endif
49
50 virtual vector<const char*> getRequiredExtensions() = 0;
51 virtual void getWindowSize(int* width, int* height) = 0;
52};
53
54#endif // _GAME_GUI_H
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