source: opengl-game/game-gui.hpp@ 429ac01

feature/imgui-sdl
Last change on this file since 429ac01 was 429ac01, checked in by Dmitry Portnoy <dportnoy@…>, 3 years ago

Remove UnknownEvent since it doesn't add any new fields and add a UI_EVENT_UNHANDLED type to distinguish between UI events I haven't considered handling at all and ones I am aware of, but do not use right now

  • Property mode set to 100644
File size: 2.1 KB
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1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
4#include <string>
5#include <vector>
6
7#ifdef GAMEGUI_INCLUDE_VULKAN
8 #include <vulkan/vulkan.h>
9#endif
10
11// These are included here so I can implement the RawEvent union, which requires knowledge
12// of the ui event types of all ui libraries I might use for any of the GameGui clases
13// GLFW does not have its own event type though, so SDL is currently the only library this is done for
14#include <SDL2/SDL.h>
15
16using namespace std;
17
18// TODO: See if it makes sense to combine this with the files in the gui folder
19
20enum EventType {
21 UI_EVENT_QUIT,
22 UI_EVENT_WINDOW,
23 UI_EVENT_WINDOWRESIZE,
24 UI_EVENT_KEYDOWN,
25 UI_EVENT_KEYUP,
26 UI_EVENT_MOUSEBUTTONDOWN,
27 UI_EVENT_MOUSEBUTTONUP,
28 UI_EVENT_MOUSEMOTION,
29 UI_EVENT_UNHANDLED,
30 UI_EVENT_UNKNOWN
31};
32
33union RawEvent {
34 SDL_Event sdl;
35};
36
37struct KeyEvent {
38 EventType type;
39 unsigned int keycode;
40 bool repeat;
41};
42
43struct MouseEvent {
44 EventType type;
45 int x;
46 int y;
47 /*
48 int button;
49 int action;
50 */
51};
52
53struct WindowEvent {
54 EventType type;
55};
56
57struct WindowResizeEvent {
58 EventType type;
59 int width;
60 int height;
61};
62
63// TODO: Switch from union to std::variant
64
65union GameEvent {
66 EventType type;
67 WindowEvent window;
68 KeyEvent key;
69 MouseEvent mouse;
70 WindowResizeEvent windowResize;
71};
72
73struct UIEvent {
74 RawEvent rawEvent;
75 GameEvent event;
76};
77
78class GameGui {
79 public:
80 virtual ~GameGui() {};
81
82 virtual string& getError() = 0;
83
84 virtual bool init() = 0;
85 virtual void shutdown() = 0;
86
87 virtual void* createWindow(const string& title, int width, int height, bool fullscreen) = 0;
88 virtual void destroyWindow() = 0;
89
90 virtual void processEvents() = 0;
91 virtual int pollEvent(UIEvent* uiEvent) = 0;
92 virtual bool keyPressed(unsigned int key) = 0;
93
94 virtual void refreshWindowSize() = 0;
95 virtual int getWindowWidth() = 0;
96 virtual int getWindowHeight() = 0;
97
98#ifdef GAMEGUI_INCLUDE_VULKAN
99 virtual bool createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
100 virtual vector<const char*> getRequiredExtensions() = 0;
101#endif
102};
103
104#endif // _GAME_GUI_H
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