source: opengl-game/game-gui.hpp@ 4eb4d0a

feature/imgui-sdl points-test
Last change on this file since 4eb4d0a was 4eb4d0a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Rename vulkan-game.cpp to vulkan-ref.cpp and define the GAMEGUI_INCLUDE_VULKAN preprocessor directive to control whether the gui-game classes build with Vulkan support

  • Property mode set to 100644
File size: 762 bytes
Line 
1#ifndef _GAME_GUI_H
2#define _GAME_GUI_H
3
4#ifdef GAMEGUI_INCLUDE_VULKAN
5 #include <vulkan/vulkan.h>
6#endif
7
8#include <string>
9#include <vector>
10
11using namespace std;
12
13#define RTWO_SUCCESS true
14#define RTWO_ERROR false
15
16class GameGui {
17 public:
18 virtual ~GameGui() {};
19
20 virtual bool Init() = 0;
21 virtual void Shutdown() = 0;
22
23 virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height) = 0;
24 virtual void DestroyWindow() = 0;
25
26#ifdef GAMEGUI_INCLUDE_VULKAN
27 virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
28#endif
29
30 virtual vector<const char*> GetRequiredExtensions() = 0;
31 virtual void GetWindowSize(int* width, int* height) = 0;
32};
33
34#endif // _GAME_GUI_H
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