feature/imgui-sdl
points-test
Last change
on this file since 4eb4d0a was 4eb4d0a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Rename vulkan-game.cpp to vulkan-ref.cpp and define the GAMEGUI_INCLUDE_VULKAN preprocessor directive to control whether the gui-game classes build with Vulkan support
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Property mode
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File size:
762 bytes
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1 | #ifndef _GAME_GUI_H
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2 | #define _GAME_GUI_H
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3 |
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4 | #ifdef GAMEGUI_INCLUDE_VULKAN
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5 | #include <vulkan/vulkan.h>
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6 | #endif
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7 |
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8 | #include <string>
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9 | #include <vector>
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10 |
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11 | using namespace std;
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12 |
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13 | #define RTWO_SUCCESS true
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14 | #define RTWO_ERROR false
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15 |
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16 | class GameGui {
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17 | public:
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18 | virtual ~GameGui() {};
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19 |
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20 | virtual bool Init() = 0;
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21 | virtual void Shutdown() = 0;
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22 |
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23 | virtual void* CreateWindow(const string& title, unsigned int width, unsigned int height) = 0;
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24 | virtual void DestroyWindow() = 0;
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25 |
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26 | #ifdef GAMEGUI_INCLUDE_VULKAN
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27 | virtual bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) = 0;
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28 | #endif
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29 |
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30 | virtual vector<const char*> GetRequiredExtensions() = 0;
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31 | virtual void GetWindowSize(int* width, int* height) = 0;
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32 | };
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33 |
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34 | #endif // _GAME_GUI_H
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