feature/imgui-sdl
Last change
on this file was 83b5b4b, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Handle window resize events in openglgame
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Property mode
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100644
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File size:
439 bytes
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1 | #ifndef _GRAPHICS_PIPELINE_H
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2 | #define _GRAPHICS_PIPELINE_H
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3 |
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4 | #include <string>
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5 |
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6 | using namespace std;
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7 |
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8 | struct Viewport {
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9 | int x;
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10 | int y;
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11 | int width;
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12 | int height;
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13 | };
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14 |
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15 | class GraphicsPipeline {
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16 | public:
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17 | virtual ~GraphicsPipeline() {};
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18 |
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19 | virtual void createPipeline(string vertShaderFile, string fragShaderFile) = 0;
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20 |
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21 | protected:
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22 | Viewport viewport; // So far, not used for GraphicsPipeline_OpenGL
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23 | };
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24 |
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25 | #endif // _GRAPHICS_PIPELINE_H
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