feature/imgui-sdl
points-test
Last change
on this file since 3de31cf was 3de31cf, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Add and begin implementing an OpenGL version of the GraphicsPipeline class
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Property mode
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File size:
599 bytes
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1 | #ifndef _GRAPHICS_PIPELINE_OPENGL_H
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2 | #define _GRAPHICS_PIPELINE_OPENGL_H
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3 |
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4 | #include <GL/glew.h>
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5 |
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6 | #include "graphics-pipeline.hpp"
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7 |
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8 | class GraphicsPipeline_OpenGL : public GraphicsPipeline {
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9 | public:
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10 | GraphicsPipeline_OpenGL();
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11 | ~GraphicsPipeline_OpenGL();
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12 |
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13 | void createPipeline(string vertShaderFile, string fragShaderFile);
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14 |
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15 | private:
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16 | GLuint shaderProgram;
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17 | GLuint vao;
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18 | unsigned int numPoints;
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19 |
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20 | GLuint loadShaderProgram(string vertShaderFile, string fragShaderFile);
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21 | GLuint loadShader(GLenum type, string file);
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22 | };
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23 |
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24 | #endif // _GRAPHICS_PIPELINE_OPENGL_H
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