1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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3 |
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4 | #include "graphics-pipeline.hpp"
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5 |
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6 | #include <vector>
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7 |
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8 | #include <vulkan/vulkan.h>
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9 |
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10 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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11 | struct DescriptorInfo {
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12 | VkDescriptorType type;
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13 | VkShaderStageFlags stageFlags;
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14 |
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15 | // Only one of the below properties should be set
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16 | vector<VkDescriptorBufferInfo>* bufferDataList;
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17 | VkDescriptorImageInfo* imageData;
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18 | };
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19 |
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20 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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21 | public:
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22 | GraphicsPipeline_Vulkan(VkDevice device, VkRenderPass renderPass, Viewport viewport, int vertexSize);
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23 | ~GraphicsPipeline_Vulkan();
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24 |
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25 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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26 |
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27 | void addAttribute(VkFormat format, size_t offset);
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28 |
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29 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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30 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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31 |
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32 | void createPipeline(string vertShaderFile, string fragShaderFile);
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33 | void createDescriptorSetLayout();
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34 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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35 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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36 |
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37 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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38 |
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39 | void cleanup();
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40 | void cleanupBuffers();
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41 |
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42 | private:
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43 | VkShaderModule createShaderModule(const vector<char>& code);
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44 | vector<char> readFile(const string& filename);
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45 |
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46 | VkDevice device;
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47 | VkRenderPass renderPass;
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48 |
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49 | VkPipeline pipeline;
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50 | VkPipelineLayout pipelineLayout;
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51 |
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52 | VkVertexInputBindingDescription bindingDescription;
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53 |
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54 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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55 | vector<DescriptorInfo> descriptorInfoList;
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56 |
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57 | VkDescriptorSetLayout descriptorSetLayout;
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58 | VkDescriptorPool descriptorPool;
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59 | vector<VkDescriptorSet> descriptorSets;
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60 | };
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61 |
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62 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
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