1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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3 |
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4 | #include "graphics-pipeline.hpp"
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5 |
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6 | #include <iostream>
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7 | #include <vector>
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8 |
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9 | #include <vulkan/vulkan.h>
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10 |
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11 | #include "vulkan-utils.hpp"
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12 |
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13 | using namespace std;
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14 |
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15 | // TODO: Remove any instances of cout and instead throw exceptions
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16 |
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17 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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18 | struct DescriptorInfo {
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19 | VkDescriptorType type;
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20 | VkShaderStageFlags stageFlags;
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21 |
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22 | // Only one of the below properties should be set
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23 | vector<VkDescriptorBufferInfo>* bufferDataList;
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24 | VkDescriptorImageInfo* imageData;
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25 | };
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26 |
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27 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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28 | public:
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29 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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30 | Viewport viewport, int vertexSize);
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31 | ~GraphicsPipeline_Vulkan();
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32 |
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33 | void updateRenderPass(VkRenderPass renderPass);
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34 |
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35 | template<class VertexType>
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36 | void bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
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37 | VkCommandPool commandPool, VkQueue graphicsQueue);
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38 |
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39 | void createVertexBuffer(const void* bufferData, int vertexSize, VkCommandPool commandPool,
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40 | VkQueue graphicsQueue);
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41 | void createIndexBuffer(const void* bufferData, int indexSize, VkCommandPool commandPool,
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42 | VkQueue graphicsQueue);
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43 |
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44 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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45 |
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46 | void addAttribute(VkFormat format, size_t offset);
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47 |
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48 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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49 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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50 |
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51 | void createPipeline(string vertShaderFile, string fragShaderFile);
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52 | void createDescriptorSetLayout();
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53 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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54 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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55 |
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56 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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57 |
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58 | template<class VertexType>
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59 | bool addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices, VkCommandPool commandPool,
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60 | VkQueue graphicsQueue);
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61 |
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62 | void cleanup();
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63 | void cleanupBuffers();
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64 |
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65 | private:
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66 | VkShaderModule createShaderModule(const vector<char>& code);
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67 | vector<char> readFile(const string& filename);
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68 |
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69 | VkPhysicalDevice physicalDevice;
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70 | VkDevice device;
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71 | VkRenderPass renderPass;
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72 |
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73 | VkPipeline pipeline;
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74 | VkPipelineLayout pipelineLayout;
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75 |
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76 | VkVertexInputBindingDescription bindingDescription;
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77 |
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78 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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79 | vector<DescriptorInfo> descriptorInfoList;
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80 |
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81 | VkDescriptorSetLayout descriptorSetLayout;
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82 | VkDescriptorPool descriptorPool;
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83 | vector<VkDescriptorSet> descriptorSets;
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84 |
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85 | size_t numVertices;
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86 | size_t vertexCapacity;
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87 | VkBuffer vertexBuffer;
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88 | VkDeviceMemory vertexBufferMemory;
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89 |
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90 | size_t numIndices;
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91 | size_t indexCapacity;
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92 | VkBuffer indexBuffer;
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93 | VkDeviceMemory indexBufferMemory;
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94 | };
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95 |
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96 | // TODO: Probably better to template the whole class
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97 | // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference
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98 |
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99 | // TODO: combine this function and the constructor since I call this right after the constructor anyway
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100 | template<class VertexType>
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101 | void GraphicsPipeline_Vulkan::bindData(const vector<VertexType>& vertices, const vector<uint16_t>& indices,
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102 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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103 | numVertices = vertices.size();
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104 | vertexCapacity = numVertices * 2;
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105 | createVertexBuffer(vertices.data(), sizeof(VertexType), commandPool, graphicsQueue);
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106 |
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107 | numIndices = indices.size();
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108 | indexCapacity = numIndices * 2;
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109 | createIndexBuffer(indices.data(), sizeof(uint16_t), commandPool, graphicsQueue);
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110 | }
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111 |
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112 | template<class VertexType>
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113 | bool GraphicsPipeline_Vulkan::addObject(const vector<VertexType>& vertices, vector<uint16_t>& indices,
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114 | VkCommandPool commandPool, VkQueue graphicsQueue) {
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115 | cout << "Adding object to pipeline..." << endl;
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116 |
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117 | if (numVertices + vertices.size() > vertexCapacity) {
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118 | cout << "ERROR: Need to resize vertex buffers" << endl;
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119 | } else if (numIndices + indices.size() > indexCapacity) {
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120 | cout << "ERROR: Need to resize index buffers" << endl;
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121 | } else {
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122 | cout << "Added object to scene" << endl;
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123 |
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124 | for (uint16_t& idx : indices) {
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125 | idx += numVertices;
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126 | }
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127 |
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128 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, vertices, vertexBuffer, numVertices,
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129 | graphicsQueue);
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130 | numVertices += vertices.size();
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131 |
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132 | VulkanUtils::copyDataToBuffer(device, physicalDevice, commandPool, indices, indexBuffer, numIndices,
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133 | graphicsQueue);
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134 | numIndices += indices.size();
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135 |
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136 | return true;
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137 | }
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138 |
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139 | return false;
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140 | }
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141 |
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142 | #endif // _GRAPHICS_PIPELINE_VULKAN_H |
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