#ifndef _GRAPHICS_PIPELINE_VULKAN_H #define _GRAPHICS_PIPELINE_VULKAN_H #include "graphics-pipeline.hpp" #include #include class GraphicsPipeline_Vulkan : public GraphicsPipeline { public: GraphicsPipeline_Vulkan(VkDevice device); ~GraphicsPipeline_Vulkan(); void createPipeline(string vertShaderFile, string fragShaderFile); private: VkDevice device; VkShaderModule createShaderModule(const vector& code); vector readFile(const string& filename); }; #endif // _GRAPHICS_PIPELINE_VULKAN_H