1 | #ifndef _GRAPHICS_PIPELINE_VULKAN_H
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2 | #define _GRAPHICS_PIPELINE_VULKAN_H
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3 |
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4 | #include "graphics-pipeline.hpp"
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5 |
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6 | #include <fstream>
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7 | #include <iostream>
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8 | #include <stdexcept>
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9 | #include <vector>
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10 |
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11 | #include <vulkan/vulkan.h>
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12 |
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13 | #define GLM_FORCE_RADIANS
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14 | #define GLM_FORCE_DEPTH_ZERO_TO_ONE // Since, in Vulkan, the depth range is 0 to 1 instead of -1 to 1
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15 | #define GLM_FORCE_RIGHT_HANDED
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16 |
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17 | #include <glm/glm.hpp>
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18 | #include <glm/gtc/matrix_transform.hpp>
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19 |
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20 | #include "vulkan-utils.hpp"
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21 |
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22 | using namespace glm;
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23 |
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24 | // TODO: Maybe change the name of this struct so I can call the list something other than descriptorInfoList
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25 | struct DescriptorInfo {
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26 | VkDescriptorType type;
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27 | VkShaderStageFlags stageFlags;
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28 |
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29 | // Only one of the below properties should be set
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30 | vector<VkDescriptorBufferInfo>* bufferDataList;
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31 | VkDescriptorImageInfo* imageData;
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32 | };
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33 |
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34 | // TODO: Use this struct for uniform buffers as well (maybe move it to VulkanUtils)
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35 | struct StorageBufferSet {
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36 | vector<VkBuffer> buffers;
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37 | vector<VkDeviceMemory> memory;
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38 | vector<VkDescriptorBufferInfo> infoSet;
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39 | };
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40 |
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41 | template<class VertexType, class SSBOType>
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42 | class GraphicsPipeline_Vulkan : public GraphicsPipeline {
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43 | public:
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44 | string vertShaderFile, fragShaderFile;
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45 |
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46 | GraphicsPipeline_Vulkan();
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47 |
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48 | // TODO: swapChainImages is only ever used to get its size. Check how that is determined and,
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49 | // if it will never change, just pass it in the constructor and save it
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50 | // If it does change, I could add an updateSwapchainImageCount() function
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51 | GraphicsPipeline_Vulkan(VkPhysicalDevice physicalDevice, VkDevice device, VkRenderPass renderPass,
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52 | Viewport viewport, vector<VkImage>& swapChainImages,
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53 | size_t vertexCapacity, size_t indexCapacity, size_t objectCapacity);
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54 | ~GraphicsPipeline_Vulkan();
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55 |
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56 | size_t getNumVertices();
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57 |
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58 | void updateRenderPass(VkRenderPass renderPass);
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59 |
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60 | // Maybe I should rename these to addVertexAttribute (addVaryingAttribute) and addUniformAttribute
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61 |
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62 | void addAttribute(VkFormat format, size_t offset);
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63 |
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64 | void addStorageDescriptor(VkShaderStageFlags stageFlags);
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65 |
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66 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData);
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67 | void addDescriptorInfo(VkDescriptorType type, VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData);
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68 |
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69 | void createPipeline(string vertShaderFile, string fragShaderFile);
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70 | void createDescriptorSetLayout();
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71 | void createDescriptorPool(vector<VkImage>& swapChainImages);
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72 | void createDescriptorSets(vector<VkImage>& swapChainImages);
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73 |
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74 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage);
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75 |
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76 | bool addObject(const vector<VertexType>& vertices, vector<uint16_t> indices, SSBOType& ssbo,
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77 | VkCommandPool commandPool, VkQueue graphicsQueue);
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78 |
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79 | void updateObject(size_t objIndex, SSBOType& ssbo);
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80 |
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81 | void updateObjectVertices(size_t objIndex, const vector<VertexType>& vertices, VkCommandPool commandPool,
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82 | VkQueue graphicsQueue);
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83 |
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84 | void cleanup();
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85 | void cleanupBuffers();
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86 |
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87 | private:
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88 | VkPhysicalDevice physicalDevice;
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89 | VkDevice device;
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90 | VkRenderPass renderPass;
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91 |
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92 | VkPipeline pipeline;
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93 | VkPipelineLayout pipelineLayout;
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94 |
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95 | VkVertexInputBindingDescription bindingDescription;
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96 |
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97 | vector<VkVertexInputAttributeDescription> attributeDescriptions;
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98 | vector<DescriptorInfo> descriptorInfoList;
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99 |
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100 | VkDescriptorSetLayout descriptorSetLayout;
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101 | VkDescriptorPool descriptorPool;
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102 | vector<VkDescriptorSet> descriptorSets;
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103 |
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104 | size_t numVertices;
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105 | size_t vertexCapacity;
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106 | VkBuffer vertexBuffer;
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107 | VkDeviceMemory vertexBufferMemory;
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108 |
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109 | size_t numIndices;
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110 | size_t indexCapacity;
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111 | VkBuffer indexBuffer;
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112 | VkDeviceMemory indexBufferMemory;
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113 |
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114 | size_t numObjects;
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115 | size_t objectCapacity;
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116 |
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117 | StorageBufferSet storageBufferSet;
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118 |
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119 | VkShaderModule createShaderModule(const vector<char>& code);
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120 | vector<char> readFile(const string& filename);
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121 |
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122 | void resizeVertexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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123 | void resizeIndexBuffer(VkCommandPool commandPool, VkQueue graphicsQueue);
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124 | void resizeStorageBufferSet(StorageBufferSet& set, VkCommandPool commandPool, VkQueue graphicsQueue);
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125 | };
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126 |
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127 | /*** PUBLIC METHODS ***/
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128 |
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129 | template<class VertexType, class SSBOType>
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130 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::GraphicsPipeline_Vulkan() {
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131 | }
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132 |
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133 | // TODO: Verify that vertex capacity and index capacity are both > 0
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134 | // TODO: See if it would be feasible to move code in the createPipeline method
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135 | // into the constructor. That way, I can also put relevant cleanup code into the destructor
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136 | template<class VertexType, class SSBOType>
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137 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::GraphicsPipeline_Vulkan(
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138 | VkPhysicalDevice physicalDevice, VkDevice device,
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139 | VkRenderPass renderPass, Viewport viewport, vector<VkImage>& swapChainImages,
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140 | size_t vertexCapacity, size_t indexCapacity, size_t objectCapacity) {
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141 | this->physicalDevice = physicalDevice;
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142 | this->device = device;
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143 | this->renderPass = renderPass;
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144 | this->viewport = viewport;
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145 |
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146 | // Since there is only one array of vertex data, we use binding = 0
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147 | // I'll probably do that for the foreseeable future
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148 | // I can calculate the stride myself given info about all the varying attributes
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149 | this->bindingDescription.binding = 0;
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150 | this->bindingDescription.stride = sizeof(VertexType);
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151 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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152 |
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153 | this->numVertices = 0;
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154 | this->vertexCapacity = vertexCapacity;
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155 |
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156 | VulkanUtils::createBuffer(device, physicalDevice, vertexCapacity * sizeof(VertexType),
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157 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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158 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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159 |
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160 | this->numIndices = 0;
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161 | this->indexCapacity = indexCapacity;
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162 |
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163 | VulkanUtils::createBuffer(device, physicalDevice, indexCapacity * sizeof(uint16_t),
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164 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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165 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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166 |
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167 | this->numObjects = 0;
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168 | this->objectCapacity = objectCapacity;
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169 |
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170 | // Hacky way to allow an SSBO to be optional
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171 | // Specifying void* as the SSBOType will skip allocating the related buffers
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172 | if (!is_same_v<SSBOType, void*>) {
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173 | VkDeviceSize bufferSize = objectCapacity * sizeof(SSBOType);
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174 | cout << "NUM SWAP CHAIN IMAGES: " << swapChainImages.size() << endl;
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175 |
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176 | storageBufferSet.buffers.resize(swapChainImages.size());
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177 | storageBufferSet.memory.resize(swapChainImages.size());
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178 | storageBufferSet.infoSet.resize(swapChainImages.size());
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179 |
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180 | for (size_t i = 0; i < swapChainImages.size(); i++) {
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181 | VulkanUtils::createBuffer(this->device, this->physicalDevice, bufferSize,
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182 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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183 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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184 | storageBufferSet.buffers[i], storageBufferSet.memory[i]);
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185 |
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186 | storageBufferSet.infoSet[i].buffer = storageBufferSet.buffers[i];
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187 | storageBufferSet.infoSet[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
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188 | storageBufferSet.infoSet[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
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189 | }
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190 | }
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191 | }
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192 |
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193 | // TODO: Move as much cleanup as I can into the destructor
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194 | template<class VertexType, class SSBOType>
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195 | GraphicsPipeline_Vulkan<VertexType, SSBOType>::~GraphicsPipeline_Vulkan() {
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196 | }
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197 |
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198 | template<class VertexType, class SSBOType>
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199 | size_t GraphicsPipeline_Vulkan<VertexType, SSBOType>::getNumVertices() {
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200 | return numVertices;
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201 | }
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202 |
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203 | template<class VertexType, class SSBOType>
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204 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::updateRenderPass(VkRenderPass renderPass) {
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205 | this->renderPass = renderPass;
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206 | }
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207 |
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208 | template<class VertexType, class SSBOType>
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209 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addAttribute(VkFormat format, size_t offset) {
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210 | VkVertexInputAttributeDescription attributeDesc = {};
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211 |
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212 | attributeDesc.binding = 0;
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213 | attributeDesc.location = this->attributeDescriptions.size();
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214 | attributeDesc.format = format;
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215 | attributeDesc.offset = offset;
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216 |
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217 | this->attributeDescriptions.push_back(attributeDesc);
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218 | }
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219 |
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220 | // TODO: The SSBOType check isn't really needed since I call this function in VulkanGame explicitly
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221 | template<class VertexType, class SSBOType>
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222 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addStorageDescriptor(VkShaderStageFlags stageFlags) {
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223 | if (!is_same_v<SSBOType, void*>) {
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224 | addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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225 | stageFlags, &storageBufferSet.infoSet);
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226 | }
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227 | }
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228 |
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229 | template<class VertexType, class SSBOType>
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230 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addDescriptorInfo(VkDescriptorType type,
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231 | VkShaderStageFlags stageFlags, vector<VkDescriptorBufferInfo>* bufferData) {
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232 | this->descriptorInfoList.push_back({ type, stageFlags, bufferData, nullptr });
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233 | }
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234 |
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235 | template<class VertexType, class SSBOType>
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236 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::addDescriptorInfo(VkDescriptorType type,
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237 | VkShaderStageFlags stageFlags, VkDescriptorImageInfo* imageData) {
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238 | this->descriptorInfoList.push_back({ type, stageFlags, nullptr, imageData });
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239 | }
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240 |
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241 | template<class VertexType, class SSBOType>
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242 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createPipeline(string vertShaderFile, string fragShaderFile) {
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243 | this->vertShaderFile = vertShaderFile;
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244 | this->fragShaderFile = fragShaderFile;
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245 |
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246 | vector<char> vertShaderCode = readFile(vertShaderFile);
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247 | vector<char> fragShaderCode = readFile(fragShaderFile);
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248 |
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249 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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250 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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251 |
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252 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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253 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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254 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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255 | vertShaderStageInfo.module = vertShaderModule;
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256 | vertShaderStageInfo.pName = "main";
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257 |
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258 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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259 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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260 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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261 | fragShaderStageInfo.module = fragShaderModule;
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262 | fragShaderStageInfo.pName = "main";
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263 |
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264 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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265 |
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266 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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267 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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268 |
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269 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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270 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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271 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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272 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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273 |
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274 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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275 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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276 | inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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277 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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278 |
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279 | VkViewport viewport = {};
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280 | viewport.x = (float)this->viewport.x;
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281 | viewport.y = (float)this->viewport.y;
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282 | viewport.width = (float)this->viewport.width;
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283 | viewport.height = (float)this->viewport.height;
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284 | viewport.minDepth = 0.0f;
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285 | viewport.maxDepth = 1.0f;
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286 |
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287 | VkRect2D scissor = {};
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288 | scissor.offset = { 0, 0 };
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289 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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290 |
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291 | VkPipelineViewportStateCreateInfo viewportState = {};
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292 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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293 | viewportState.viewportCount = 1;
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294 | viewportState.pViewports = &viewport;
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295 | viewportState.scissorCount = 1;
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296 | viewportState.pScissors = &scissor;
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297 |
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298 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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299 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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300 | rasterizer.depthClampEnable = VK_FALSE;
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301 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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302 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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303 | rasterizer.lineWidth = 1.0f;
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304 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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305 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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306 | rasterizer.depthBiasEnable = VK_FALSE;
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307 |
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308 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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309 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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310 | multisampling.sampleShadingEnable = VK_FALSE;
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311 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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312 |
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313 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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314 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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315 | colorBlendAttachment.blendEnable = VK_TRUE;
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316 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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317 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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318 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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319 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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320 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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321 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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322 |
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323 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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324 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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325 | colorBlending.logicOpEnable = VK_FALSE;
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326 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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327 | colorBlending.attachmentCount = 1;
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328 | colorBlending.pAttachments = &colorBlendAttachment;
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329 | colorBlending.blendConstants[0] = 0.0f;
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330 | colorBlending.blendConstants[1] = 0.0f;
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331 | colorBlending.blendConstants[2] = 0.0f;
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332 | colorBlending.blendConstants[3] = 0.0f;
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333 |
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334 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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335 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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336 | depthStencil.depthTestEnable = VK_TRUE;
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337 | depthStencil.depthWriteEnable = VK_TRUE;
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338 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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339 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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340 | depthStencil.minDepthBounds = 0.0f;
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341 | depthStencil.maxDepthBounds = 1.0f;
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342 | depthStencil.stencilTestEnable = VK_FALSE;
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343 | depthStencil.front = {};
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344 | depthStencil.back = {};
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345 |
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346 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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347 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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348 | pipelineLayoutInfo.setLayoutCount = 1;
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349 | pipelineLayoutInfo.pSetLayouts = &this->descriptorSetLayout;
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350 | pipelineLayoutInfo.pushConstantRangeCount = 0;
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351 |
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352 | if (vkCreatePipelineLayout(this->device, &pipelineLayoutInfo, nullptr, &this->pipelineLayout) != VK_SUCCESS) {
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353 | throw runtime_error("failed to create pipeline layout!");
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354 | }
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355 |
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356 | VkGraphicsPipelineCreateInfo pipelineInfo = {};
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357 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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358 | pipelineInfo.stageCount = 2;
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359 | pipelineInfo.pStages = shaderStages;
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360 | pipelineInfo.pVertexInputState = &vertexInputInfo;
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361 | pipelineInfo.pInputAssemblyState = &inputAssembly;
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362 | pipelineInfo.pViewportState = &viewportState;
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363 | pipelineInfo.pRasterizationState = &rasterizer;
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364 | pipelineInfo.pMultisampleState = &multisampling;
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365 | pipelineInfo.pDepthStencilState = &depthStencil;
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366 | pipelineInfo.pColorBlendState = &colorBlending;
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367 | pipelineInfo.pDynamicState = nullptr;
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368 | pipelineInfo.layout = this->pipelineLayout;
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369 | pipelineInfo.renderPass = this->renderPass;
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370 | pipelineInfo.subpass = 0;
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371 | pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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372 | pipelineInfo.basePipelineIndex = -1;
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373 |
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374 | if (vkCreateGraphicsPipelines(this->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &this->pipeline) != VK_SUCCESS) {
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375 | throw runtime_error("failed to create graphics pipeline!");
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376 | }
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377 |
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378 | vkDestroyShaderModule(this->device, vertShaderModule, nullptr);
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379 | vkDestroyShaderModule(this->device, fragShaderModule, nullptr);
|
---|
380 | }
|
---|
381 |
|
---|
382 | template<class VertexType, class SSBOType>
|
---|
383 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorSetLayout() {
|
---|
384 | vector<VkDescriptorSetLayoutBinding> bindings(this->descriptorInfoList.size());
|
---|
385 |
|
---|
386 | for (size_t i = 0; i < bindings.size(); i++) {
|
---|
387 | bindings[i].binding = i;
|
---|
388 | bindings[i].descriptorCount = 1;
|
---|
389 | bindings[i].descriptorType = this->descriptorInfoList[i].type;
|
---|
390 | bindings[i].stageFlags = this->descriptorInfoList[i].stageFlags;
|
---|
391 | bindings[i].pImmutableSamplers = nullptr;
|
---|
392 | }
|
---|
393 |
|
---|
394 | VkDescriptorSetLayoutCreateInfo layoutInfo = {};
|
---|
395 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
---|
396 | layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
|
---|
397 | layoutInfo.pBindings = bindings.data();
|
---|
398 |
|
---|
399 | if (vkCreateDescriptorSetLayout(this->device, &layoutInfo, nullptr, &this->descriptorSetLayout) != VK_SUCCESS) {
|
---|
400 | throw runtime_error("failed to create descriptor set layout!");
|
---|
401 | }
|
---|
402 | }
|
---|
403 |
|
---|
404 | template<class VertexType, class SSBOType>
|
---|
405 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorPool(vector<VkImage>& swapChainImages) {
|
---|
406 | vector<VkDescriptorPoolSize> poolSizes(this->descriptorInfoList.size());
|
---|
407 |
|
---|
408 | for (size_t i = 0; i < poolSizes.size(); i++) {
|
---|
409 | poolSizes[i].type = this->descriptorInfoList[i].type;
|
---|
410 | poolSizes[i].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
|
---|
411 | }
|
---|
412 |
|
---|
413 | VkDescriptorPoolCreateInfo poolInfo = {};
|
---|
414 | poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
415 | poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
|
---|
416 | poolInfo.pPoolSizes = poolSizes.data();
|
---|
417 | poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
|
---|
418 |
|
---|
419 | if (vkCreateDescriptorPool(this->device, &poolInfo, nullptr, &this->descriptorPool) != VK_SUCCESS) {
|
---|
420 | throw runtime_error("failed to create descriptor pool!");
|
---|
421 | }
|
---|
422 | }
|
---|
423 |
|
---|
424 | // TODO: Since I only need the size of the swapChainImages array, I should just pass that in instead of the whole array
|
---|
425 | template<class VertexType, class SSBOType>
|
---|
426 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createDescriptorSets(vector<VkImage>& swapChainImages) {
|
---|
427 | vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), this->descriptorSetLayout);
|
---|
428 |
|
---|
429 | VkDescriptorSetAllocateInfo allocInfo = {};
|
---|
430 | allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
---|
431 | allocInfo.descriptorPool = this->descriptorPool;
|
---|
432 | allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
|
---|
433 | allocInfo.pSetLayouts = layouts.data();
|
---|
434 |
|
---|
435 | this->descriptorSets.resize(swapChainImages.size());
|
---|
436 | if (vkAllocateDescriptorSets(device, &allocInfo, this->descriptorSets.data()) != VK_SUCCESS) {
|
---|
437 | throw runtime_error("failed to allocate descriptor sets!");
|
---|
438 | }
|
---|
439 |
|
---|
440 | for (size_t i = 0; i < swapChainImages.size(); i++) {
|
---|
441 | vector<VkWriteDescriptorSet> descriptorWrites(this->descriptorInfoList.size());
|
---|
442 |
|
---|
443 | for (size_t j = 0; j < descriptorWrites.size(); j++) {
|
---|
444 | descriptorWrites[j].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
---|
445 | descriptorWrites[j].dstSet = this->descriptorSets[i];
|
---|
446 | descriptorWrites[j].dstBinding = j;
|
---|
447 | descriptorWrites[j].dstArrayElement = 0;
|
---|
448 | descriptorWrites[j].descriptorType = this->descriptorInfoList[j].type;
|
---|
449 | descriptorWrites[j].descriptorCount = 1;
|
---|
450 | descriptorWrites[j].pBufferInfo = nullptr;
|
---|
451 | descriptorWrites[j].pImageInfo = nullptr;
|
---|
452 | descriptorWrites[j].pTexelBufferView = nullptr;
|
---|
453 |
|
---|
454 | switch (descriptorWrites[j].descriptorType) {
|
---|
455 | case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
---|
456 | case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
---|
457 | descriptorWrites[j].pBufferInfo = &(*this->descriptorInfoList[j].bufferDataList)[i];
|
---|
458 | break;
|
---|
459 | case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
---|
460 | descriptorWrites[j].pImageInfo = this->descriptorInfoList[j].imageData;
|
---|
461 | break;
|
---|
462 | default:
|
---|
463 | throw runtime_error("Unknown descriptor type: " + to_string(descriptorWrites[j].descriptorType));
|
---|
464 | }
|
---|
465 | }
|
---|
466 |
|
---|
467 | vkUpdateDescriptorSets(this->device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
|
---|
468 | }
|
---|
469 | }
|
---|
470 |
|
---|
471 | template<class VertexType, class SSBOType>
|
---|
472 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::createRenderCommands(VkCommandBuffer& commandBuffer,
|
---|
473 | uint32_t currentImage) {
|
---|
474 | vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
---|
475 | vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1,
|
---|
476 | &descriptorSets[currentImage], 0, nullptr);
|
---|
477 |
|
---|
478 | VkBuffer vertexBuffers[] = { vertexBuffer };
|
---|
479 | VkDeviceSize offsets[] = { 0 };
|
---|
480 | vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
---|
481 |
|
---|
482 | vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
---|
483 |
|
---|
484 | vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0);
|
---|
485 | }
|
---|
486 |
|
---|
487 | template<class VertexType, class SSBOType>
|
---|
488 | bool GraphicsPipeline_Vulkan<VertexType, SSBOType>::addObject(
|
---|
489 | const vector<VertexType>& vertices, vector<uint16_t> indices,
|
---|
490 | SSBOType& ssbo, VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
491 |
|
---|
492 | // TODO: When resizing the vertex or index buffer, take deleted objects into account.
|
---|
493 | // Remove their data from the buffer and determine the new size of the bufer based on # of remining objects
|
---|
494 |
|
---|
495 | // If # non-deleted objects > currentCapacity / 2
|
---|
496 | // - resize and double capacity
|
---|
497 | // else If # non-deleted objects < currentCapacity / 4
|
---|
498 | // - resize amd halve capacity
|
---|
499 | // else
|
---|
500 | // - don't resize, but rewrite data in the buffer to only have non-deleted objects
|
---|
501 |
|
---|
502 | if (this->numVertices + vertices.size() > this->vertexCapacity) {
|
---|
503 | resizeVertexBuffer(commandPool, graphicsQueue);
|
---|
504 | }
|
---|
505 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
|
---|
506 | this->vertexBuffer, this->numVertices, graphicsQueue);
|
---|
507 | this->numVertices += vertices.size();
|
---|
508 |
|
---|
509 | if (this->numIndices + indices.size() > this->indexCapacity) {
|
---|
510 | resizeIndexBuffer(commandPool, graphicsQueue);
|
---|
511 | }
|
---|
512 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, indices,
|
---|
513 | this->indexBuffer, this->numIndices, graphicsQueue);
|
---|
514 | this->numIndices += indices.size();
|
---|
515 |
|
---|
516 | bool resizedStorageBuffer = false;
|
---|
517 |
|
---|
518 | if (!is_same_v<SSBOType, void*>) {
|
---|
519 | if (this->numObjects == this->objectCapacity) {
|
---|
520 | resizeStorageBufferSet(storageBufferSet, commandPool, graphicsQueue);
|
---|
521 | cleanup();
|
---|
522 |
|
---|
523 | // Assume the SSBO is always the 2nd binding
|
---|
524 | this->descriptorInfoList[1].bufferDataList = &storageBufferSet.infoSet;
|
---|
525 | resizedStorageBuffer = true;
|
---|
526 |
|
---|
527 | cout << "SSBO resized, New object capacity: " << this->objectCapacity << endl;
|
---|
528 |
|
---|
529 | // TODO: I'll need to correctly update the descriptor set array instead of appending to it
|
---|
530 | // Then, I'll have to call createDescriptorSets() and finally createCommandBuffers() (from vulkan-game)
|
---|
531 | // This isn't too bad actually, since I have to call createCommandBuffers() every time I add a newobject
|
---|
532 | // anyway. So, in this function, I'll just have to call createDescriptorSets()
|
---|
533 | }
|
---|
534 |
|
---|
535 | updateObject(this->numObjects, ssbo);
|
---|
536 | }
|
---|
537 |
|
---|
538 | this->numObjects++;
|
---|
539 |
|
---|
540 | return resizedStorageBuffer;
|
---|
541 | }
|
---|
542 |
|
---|
543 | template<class VertexType, class SSBOType>
|
---|
544 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::updateObject(size_t objIndex, SSBOType& ssbo) {
|
---|
545 | if (!is_same_v<SSBOType, void*>) {
|
---|
546 | for (size_t i = 0; i < storageBufferSet.memory.size(); i++) {
|
---|
547 | VulkanUtils::copyDataToMemory(this->device, storageBufferSet.memory[i], objIndex, ssbo);
|
---|
548 | }
|
---|
549 | }
|
---|
550 | }
|
---|
551 |
|
---|
552 | // Should only be used if the number of vertices has not changed
|
---|
553 | template<class VertexType, class SSBOType>
|
---|
554 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::updateObjectVertices(size_t objIndex,
|
---|
555 | const vector<VertexType>& vertices, VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
556 | VulkanUtils::copyDataToBuffer(this->device, this->physicalDevice, commandPool, vertices,
|
---|
557 | this->vertexBuffer, objIndex * vertices.size(), graphicsQueue);
|
---|
558 | }
|
---|
559 |
|
---|
560 | template<class VertexType, class SSBOType>
|
---|
561 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::cleanup() {
|
---|
562 | vkDestroyPipeline(device, pipeline, nullptr);
|
---|
563 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
---|
564 |
|
---|
565 | // TODO: I read that the pipeline layout does not have to be recreated every time
|
---|
566 | // Try only creating it once
|
---|
567 | vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
---|
568 | }
|
---|
569 |
|
---|
570 | template<class VertexType, class SSBOType>
|
---|
571 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::cleanupBuffers() {
|
---|
572 | vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
---|
573 |
|
---|
574 | vkDestroyBuffer(device, vertexBuffer, nullptr);
|
---|
575 | vkFreeMemory(device, vertexBufferMemory, nullptr);
|
---|
576 | vkDestroyBuffer(device, indexBuffer, nullptr);
|
---|
577 | vkFreeMemory(device, indexBufferMemory, nullptr);
|
---|
578 |
|
---|
579 | if (!is_same_v<SSBOType, void*>) {
|
---|
580 | for (size_t i = 0; i < storageBufferSet.buffers.size(); i++) {
|
---|
581 | vkDestroyBuffer(device, storageBufferSet.buffers[i], nullptr);
|
---|
582 | vkFreeMemory(device, storageBufferSet.memory[i], nullptr);
|
---|
583 | }
|
---|
584 | }
|
---|
585 | }
|
---|
586 |
|
---|
587 | /*** PRIVATE METHODS ***/
|
---|
588 |
|
---|
589 | template<class VertexType, class SSBOType>
|
---|
590 | VkShaderModule GraphicsPipeline_Vulkan<VertexType, SSBOType>::createShaderModule(const vector<char>& code) {
|
---|
591 | VkShaderModuleCreateInfo createInfo = {};
|
---|
592 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
---|
593 | createInfo.codeSize = code.size();
|
---|
594 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
---|
595 |
|
---|
596 | VkShaderModule shaderModule;
|
---|
597 | if (vkCreateShaderModule(this->device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
---|
598 | throw runtime_error("failed to create shader module!");
|
---|
599 | }
|
---|
600 |
|
---|
601 | return shaderModule;
|
---|
602 | }
|
---|
603 |
|
---|
604 | template<class VertexType, class SSBOType>
|
---|
605 | vector<char> GraphicsPipeline_Vulkan<VertexType, SSBOType>::readFile(const string& filename) {
|
---|
606 | ifstream file(filename, ios::ate | ios::binary);
|
---|
607 |
|
---|
608 | if (!file.is_open()) {
|
---|
609 | throw runtime_error("failed to open file!");
|
---|
610 | }
|
---|
611 |
|
---|
612 | size_t fileSize = (size_t)file.tellg();
|
---|
613 | vector<char> buffer(fileSize);
|
---|
614 |
|
---|
615 | file.seekg(0);
|
---|
616 | file.read(buffer.data(), fileSize);
|
---|
617 |
|
---|
618 | file.close();
|
---|
619 |
|
---|
620 | return buffer;
|
---|
621 | }
|
---|
622 |
|
---|
623 | template<class VertexType, class SSBOType>
|
---|
624 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::resizeVertexBuffer(VkCommandPool commandPool,
|
---|
625 | VkQueue graphicsQueue) {
|
---|
626 | VkBuffer newVertexBuffer;
|
---|
627 | VkDeviceMemory newVertexBufferMemory;
|
---|
628 | this->vertexCapacity *= 2;
|
---|
629 |
|
---|
630 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->vertexCapacity * sizeof(VertexType),
|
---|
631 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
---|
632 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newVertexBuffer, newVertexBufferMemory);
|
---|
633 |
|
---|
634 | VulkanUtils::copyBuffer(this->device, commandPool, vertexBuffer, newVertexBuffer, 0, 0, numVertices * sizeof(VertexType), graphicsQueue);
|
---|
635 |
|
---|
636 | vkDestroyBuffer(this->device, vertexBuffer, nullptr);
|
---|
637 | vkFreeMemory(this->device, vertexBufferMemory, nullptr);
|
---|
638 |
|
---|
639 | vertexBuffer = newVertexBuffer;
|
---|
640 | vertexBufferMemory = newVertexBufferMemory;
|
---|
641 | }
|
---|
642 |
|
---|
643 | template<class VertexType, class SSBOType>
|
---|
644 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::resizeIndexBuffer(VkCommandPool commandPool,
|
---|
645 | VkQueue graphicsQueue) {
|
---|
646 | VkBuffer newIndexBuffer;
|
---|
647 | VkDeviceMemory newIndexBufferMemory;
|
---|
648 | this->indexCapacity *= 2;
|
---|
649 |
|
---|
650 | VulkanUtils::createBuffer(this->device, this->physicalDevice, this->indexCapacity * sizeof(uint16_t),
|
---|
651 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
---|
652 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, newIndexBuffer, newIndexBufferMemory);
|
---|
653 |
|
---|
654 | VulkanUtils::copyBuffer(this->device, commandPool, indexBuffer, newIndexBuffer, 0, 0, numIndices * sizeof(uint16_t), graphicsQueue);
|
---|
655 |
|
---|
656 | vkDestroyBuffer(this->device, indexBuffer, nullptr);
|
---|
657 | vkFreeMemory(this->device, indexBufferMemory, nullptr);
|
---|
658 |
|
---|
659 | indexBuffer = newIndexBuffer;
|
---|
660 | indexBufferMemory = newIndexBufferMemory;
|
---|
661 | }
|
---|
662 |
|
---|
663 | template<class VertexType, class SSBOType>
|
---|
664 | void GraphicsPipeline_Vulkan<VertexType, SSBOType>::resizeStorageBufferSet(StorageBufferSet& set,
|
---|
665 | VkCommandPool commandPool, VkQueue graphicsQueue) {
|
---|
666 | this->objectCapacity *= 2;
|
---|
667 | VkDeviceSize bufferSize = objectCapacity * sizeof(SSBOType);
|
---|
668 |
|
---|
669 | for (size_t i = 0; i < set.buffers.size(); i++) {
|
---|
670 | VkBuffer newStorageBuffer;
|
---|
671 | VkDeviceMemory newStorageBufferMemory;
|
---|
672 |
|
---|
673 | VulkanUtils::createBuffer(this->device, this->physicalDevice, bufferSize,
|
---|
674 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
---|
675 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
676 | newStorageBuffer, newStorageBufferMemory);
|
---|
677 |
|
---|
678 | VulkanUtils::copyBuffer(this->device, commandPool, set.buffers[i], newStorageBuffer,
|
---|
679 | 0, 0, this->numObjects * sizeof(SSBOType), graphicsQueue);
|
---|
680 |
|
---|
681 | vkDestroyBuffer(this->device, set.buffers[i], nullptr);
|
---|
682 | vkFreeMemory(this->device, set.memory[i], nullptr);
|
---|
683 |
|
---|
684 | set.buffers[i] = newStorageBuffer;
|
---|
685 | set.memory[i] = newStorageBufferMemory;
|
---|
686 |
|
---|
687 | set.infoSet[i].buffer = set.buffers[i];
|
---|
688 | set.infoSet[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
689 | set.infoSet[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
690 | }
|
---|
691 | }
|
---|
692 |
|
---|
693 | #endif // _GRAPHICS_PIPELINE_VULKAN_H
|
---|