source: opengl-game/graphics-pipeline_vulkan.hpp@ 771b33a

feature/imgui-sdl points-test
Last change on this file since 771b33a was 771b33a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In openglgame, port over some more of the pipeline creation code and the functionality to specify and initialize varying attributes

  • Property mode set to 100644
File size: 801 bytes
Line 
1#ifndef _GRAPHICS_PIPELINE_VULKAN_H
2#define _GRAPHICS_PIPELINE_VULKAN_H
3
4#include "graphics-pipeline.hpp"
5
6#include <vector>
7
8#include <vulkan/vulkan.h>
9
10class GraphicsPipeline_Vulkan : public GraphicsPipeline {
11 public:
12 GraphicsPipeline_Vulkan(VkDevice device, Viewport viewport, int vertexSize);
13 ~GraphicsPipeline_Vulkan();
14
15 void addAttribute(VkFormat format, size_t offset);
16 void createPipeline(string vertShaderFile, string fragShaderFile);
17
18 private:
19 VkDevice device;
20 VkVertexInputBindingDescription bindingDescription;
21 vector<VkVertexInputAttributeDescription> attributeDescriptions;
22
23 VkShaderModule createShaderModule(const vector<char>& code);
24 vector<char> readFile(const string& filename);
25};
26
27#endif // _GRAPHICS_PIPELINE_VULKAN_H
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