#ifndef _GAME_SCREEN_H #define _GAME_SCREEN_H #include #include "screen.hpp" class GameScreen : public Screen { public: GameScreen(SDL_Renderer& renderer, VulkanGame& gameInfo); ~GameScreen() override; void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) override; void handleEvent(GameEvent& e) override; }; void mainMenu_onMouseClick(VulkanGame& gameInfo); #endif // _GAME_SCREEN_H