feature/imgui-sdl
Last change
on this file since 6d698e5 was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame
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Property mode
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100644
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File size:
409 bytes
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1 | #ifndef _BUTTON_IMGUI_H
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2 | #define _BUTTON_IMGUI_H
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3 |
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4 | #include <string>
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5 |
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6 | #include <glm/glm.hpp>
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7 |
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8 | #include "ui-widget.hpp"
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9 |
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10 | using namespace glm;
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11 | using namespace std;
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12 |
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13 | class ButtonImGui : public UIWidget {
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14 | public:
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15 | ButtonImGui(string label);
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16 | virtual ~ButtonImGui();
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17 |
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18 | bool draw(int offset);
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19 |
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20 | protected:
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21 | void calculateSize();
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22 |
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23 | private:
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24 | string label;
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25 | };
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26 |
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27 | #endif // _BUTTON_IMGUI_H
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