feature/imgui-sdl
Last change
on this file since e1f88a9 was e1f88a9, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Create a system to draw and switch between different screens, a Screen class, a MainScreen class that extends it, and some classes for UI elements that can be added to screens.
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File size:
829 bytes
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1 | #include "screen.hpp"
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2 |
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3 | #include "../vulkan-game.hpp"
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4 |
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5 | Screen::Screen(SDL_Renderer& renderer, VulkanGame& gameInfo) :
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6 | renderer(renderer),
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7 | gameInfo(gameInfo) {
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8 | }
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9 |
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10 | Screen::~Screen() {
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11 | for (UIElement*& uiElement : this->uiElements) {
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12 | delete uiElement;
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13 | }
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14 | }
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15 |
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16 | void Screen::init() {
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17 | for (UIElement*& uiElement : this->uiElements) {
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18 | uiElement->init();
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19 | }
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20 | }
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21 |
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22 | void Screen::renderUI() {
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23 | SDL_SetRenderDrawColor(&this->renderer, 0x00, 0x00, 0x00, 0x00);
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24 | SDL_RenderClear(&this->renderer);
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25 |
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26 | for (UIElement*& uiElement : this->uiElements) {
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27 | uiElement->render(0, 0);
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28 | }
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29 | }
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30 |
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31 | void Screen::handleEvent(UIEvent& e) {
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32 | for (UIElement*& uiElement : this->uiElements) {
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33 | uiElement->handleEvent(e);
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34 | }
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35 | }
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36 |
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37 | void Screen::addUIElement(UIElement* element) {
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38 | this->uiElements.push_back(element);
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39 | }
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