source: opengl-game/gui@ aa7707d

feature/imgui-sdl
Name Size Rev Age Author Last Change
../
button.cpp 3.9 KB aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
button.hpp 777 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
game-screen.cpp 2.1 KB f809ae6   4 years dmitry.portnoy Show the score and frame rate on the game screen
game-screen.hpp 450 bytes 699e83a   4 years dmitry.portnoy Add a GameScreen class to render the main gameplay
main-screen.cpp 997 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
main-screen.hpp 496 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
panel.cpp 2.2 KB aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
panel.hpp 605 bytes 699e83a   4 years dmitry.portnoy Add a GameScreen class to render the main gameplay
screen.cpp 829 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
screen.hpp 1001 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
ui-element.cpp 556 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
ui-element.hpp 740 bytes e1f88a9   4 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
ui-value.hpp 2.5 KB f809ae6   4 years dmitry.portnoy Show the score and frame rate on the game screen
  • Property mode set to 040000
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