source: opengl-game/imgui_impl_glfw_gl3.h@ 7297892

feature/imgui-sdl points-test
Last change on this file since 7297892 was 54b6d6b, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Remove gl3w from the ImGui project and use glew instead

  • Property mode set to 100644
File size: 2.0 KB
RevLine 
[4e0b82b]1// ImGui GLFW binding with OpenGL3 + shaders
2// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
3
4// Implemented features:
5// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
6// [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
7
8// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
10// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
11// https://github.com/ocornut/imgui
12
13struct GLFWwindow;
14
15IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
16IMGUI_API void ImGui_ImplGlfwGL3_Shutdown();
17IMGUI_API void ImGui_ImplGlfwGL3_NewFrame();
18IMGUI_API void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
19
20// Use if you want to reset your rendering device without losing ImGui state.
21IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
22IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
23
24// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
25// Provided here if you want to chain callbacks.
26// You can also handle inputs yourself and use those as a reference.
27IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
28IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
29IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
30IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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