source: opengl-game/main-opengl.cpp@ 34bdf3a

feature/imgui-sdl points-test
Last change on this file since 34bdf3a was 2e77b3f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Move the debug status output from the main functions to the openglgame and vulkangame classes

  • Property mode set to 100644
File size: 595 bytes
RevLine 
[d02c25f]1#include "opengl-game.hpp"
2
3#include <iostream>
4
[5edbd58]5#include "consts.hpp"
[76d19a8]6#include "crash-logger.hpp"
7
[d02c25f]8using namespace std;
9
[76d19a8]10int __main(int argc, char* argv[]);
11
[d02c25f]12int main(int argc, char* argv[]) {
[76d19a8]13 CrashLogger logger(__main, argc, argv);
14
15 exit(0);
16}
17
18int __main(int argc, char* argv[]) {
[d02c25f]19 cout << "Starting OpenGL Game..." << endl;
20
21 OpenGLGame game;
22
23 try {
[5edbd58]24 game.run(640, 480, GUI_FLAGS_WINDOW_FULLSCREEN);
[d02c25f]25 } catch (const exception& e) {
26 cerr << e.what() << endl;
27 return EXIT_FAILURE;
28 }
29
30 cout << "Finished running the game" << endl;
31
32 return EXIT_SUCCESS;
33}
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