#include "opengl-game.hpp" #include #include "consts.hpp" #include "crash-logger.hpp" using namespace std; int __main(int argc, char* argv[]); int main(int argc, char* argv[]) { CrashLogger logger(__main, argc, argv); exit(0); } int __main(int argc, char* argv[]) { cout << "Starting OpenGL Game..." << endl; OpenGLGame game; try { game.run(640, 480, GUI_FLAGS_WINDOW_FULLSCREEN); } catch (const exception& e) { cerr << e.what() << endl; return EXIT_FAILURE; } cout << "Finished running the game" << endl; return EXIT_SUCCESS; }