#include "opengl-game.hpp" #include using namespace std; int main(int argc, char* argv[]) { #ifdef NDEBUG cout << "DEBUGGING IS OFF" << endl; #else cout << "DEBUGGING IS ON" << endl; #endif cout << "Starting OpenGL Game..." << endl; OpenGLGame game; try { game.run(); } catch (const exception& e) { cerr << e.what() << endl; return EXIT_FAILURE; } cout << "Finished running the game" << endl; return EXIT_SUCCESS; }