feature/imgui-sdl
Last change
on this file since 87cfede was 2e77b3f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Move the debug status output from the main functions to the openglgame and vulkangame classes
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Property mode
set to
100644
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File size:
595 bytes
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1 | #include "opengl-game.hpp"
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2 |
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3 | #include <iostream>
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4 |
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5 | #include "consts.hpp"
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6 | #include "crash-logger.hpp"
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7 |
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8 | using namespace std;
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9 |
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10 | int __main(int argc, char* argv[]);
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11 |
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12 | int main(int argc, char* argv[]) {
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13 | CrashLogger logger(__main, argc, argv);
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14 |
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15 | exit(0);
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16 | }
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17 |
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18 | int __main(int argc, char* argv[]) {
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19 | cout << "Starting OpenGL Game..." << endl;
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20 |
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21 | OpenGLGame game;
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22 |
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23 | try {
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24 | game.run(640, 480, GUI_FLAGS_WINDOW_FULLSCREEN);
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25 | } catch (const exception& e) {
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26 | cerr << e.what() << endl;
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27 | return EXIT_FAILURE;
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28 | }
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29 |
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30 | cout << "Finished running the game" << endl;
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31 |
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32 | return EXIT_SUCCESS;
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33 | }
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