source: opengl-game/main-vulkan.cpp

feature/imgui-sdl
Last change on this file was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame

  • Property mode set to 100644
File size: 667 bytes
Line 
1#include <iostream>
2
3#include "consts.hpp"
4#include "crash-logger.hpp"
5
6#include "vulkan-game.hpp"
7//#include "sdl-game.hpp"
8
9using namespace std;
10
11int __main(int argc, char* argv[]);
12
13int main(int argc, char* argv[]) {
14 // TODO: Add date & time to the crash log
15 CrashLogger logger(__main, argc, argv);
16
17 exit(0);
18}
19
20int __main(int argc, char* argv[]) {
21 cout << "Starting Vulkan Game..." << endl;
22
23 VulkanGame game;
24
25 try {
26 game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
27 } catch (const exception& e) {
28 cerr << e.what() << endl;
29 return EXIT_FAILURE;
30 }
31
32 cout << "Finished running the game" << endl;
33
34 return EXIT_SUCCESS;
35}
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