feature/imgui-sdl
Last change
on this file since 3b7d497 was 3b7d497, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago |
Start implementing an ImGUI ui on top of SDL and Vulkan using some example code
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Property mode
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100644
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File size:
792 bytes
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1 | #include <iostream>
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2 |
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3 | #include "consts.hpp"
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4 | #include "crash-logger.hpp"
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5 |
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6 | //#include "vulkan-game.hpp"
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7 | #include "sdl-game.hpp"
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8 |
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9 | using namespace std;
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10 |
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11 | int __main(int argc, char* argv[]);
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12 |
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13 | int main(int argc, char* argv[]) {
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14 | // TODO: Add date & time to the crash log
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15 | CrashLogger logger(__main, argc, argv);
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16 |
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17 | exit(0);
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18 | }
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19 |
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20 | int __main(int argc, char* argv[]) {
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21 | const int MAX_FRAMES_IN_FLIGHT = 2;
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22 |
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23 | cout << "Starting Vulkan Game..." << endl;
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24 |
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25 | VulkanGame game(MAX_FRAMES_IN_FLIGHT);
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26 |
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27 | try {
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28 | //game.run(800, 600, 0);
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29 | //game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
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30 | game.run(1280, 720, 0);
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31 | } catch (const exception& e) {
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32 | cerr << e.what() << endl;
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33 | return EXIT_FAILURE;
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34 | }
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35 |
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36 | cout << "Finished running the game" << endl;
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37 |
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38 | return EXIT_SUCCESS;
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39 | }
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