source: opengl-game/makefile@ 1099b95

feature/imgui-sdl points-test
Last change on this file since 1099b95 was 485424b, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 7 years ago

Add support for loading and applying texture and add a square to the scene with a demo texture

  • Property mode set to 100644
File size: 874 bytes
RevLine 
[5a643d3]1OS = $(shell uname)
[15c7ed9]2CC = g++
3CFLAGS = -std=c++0x -Wall -pedantic #-Wextra
[5a643d3]4
5ifeq ($(OS),Darwin)
[15c7ed9]6 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw3 -lglew
[5a643d3]7endif
[15c7ed9]8ifeq ($(OS),Linux)
9 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]10endif
11
[8e232ce]12# If I were generating.o files as well, I should use $? instead of $^
13# as this well prevent regenerating .o files for unchanged .cpp files
14
[485424b]15newgame: new-game.cpp logger.cpp stb_image.cpp
[8e232ce]16 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[5272b6b]17
[9e81839]18pong: pong.cpp logger.cpp
[8e232ce]19 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[9e81839]20
[49756cb]21mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
[8e232ce]22 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[8a6d19d]23
24demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
[8e232ce]25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[cfda3b2]26
27clean:
[5272b6b]28 rm -f newgame
[9e81839]29 rm -f pong
[49756cb]30 rm -f mygame
[8a6d19d]31 rm -f demo
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