source: opengl-game/makefile@ 11a48af

feature/imgui-sdl points-test
Last change on this file since 11a48af was 8a6d19d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 7 years ago

Implement movement in a basic 3D scene and add some examples from the new OpenGL tutorials site

  • Property mode set to 100644
File size: 561 bytes
RevLine 
[5a643d3]1OS = $(shell uname)
[15c7ed9]2CC = g++
3CFLAGS = -std=c++0x -Wall -pedantic #-Wextra
[5a643d3]4
5ifeq ($(OS),Darwin)
[15c7ed9]6 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw3 -lglew
[5a643d3]7endif
[15c7ed9]8ifeq ($(OS),Linux)
9 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]10endif
11
[8a6d19d]12game: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
13 $(CC) $? $(DEP) $(CFLAGS) -o $@
14
15demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
[15c7ed9]16 $(CC) $? $(DEP) $(CFLAGS) -o $@
[cfda3b2]17
18clean:
19 rm -f game
[8a6d19d]20 rm -f demo
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