1 | # CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
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2 | OS = $(shell uname)
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3 | CC = g++
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4 | CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
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5 | # -rdynamic is to generate debug info for dynamic symbols on debian-based
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6 | # systems (tested on Linux Mint)
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7 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
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8 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
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9 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
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10 | #-Wextra -fno-inline
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11 |
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12 | ifeq ($(OS),Darwin)
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13 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
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14 | endif
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15 | ifeq ($(OS),Linux)
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16 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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17 | endif
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18 |
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19 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
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20 |
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21 | # If I were generating .o files as well, I should use $? instead of $^
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22 | # as this well prevent regenerating .o files for unchanged .cpp files
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23 |
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24 | openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
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25 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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26 |
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27 | openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp imgui_impl_glfw_gl3.cpp graphics-pipeline_opengl.cpp $(IMGUI_FILES)
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28 | $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
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29 |
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30 | CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
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31 |
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32 | ifeq ($(OS),Darwin)
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33 | VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
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34 | endif
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35 | ifeq ($(OS),Linux)
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36 | VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
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37 | endif
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38 |
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39 | LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
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40 | ifeq ($(OS),Darwin)
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41 | LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
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42 | endif
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43 | ifeq ($(OS),Linux)
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44 | LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
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45 | endif
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46 |
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47 | LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
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48 | ifeq ($(OS),Darwin)
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49 | LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
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50 | endif
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51 | ifeq ($(OS),Linux)
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52 | LIBS = `pkg-config --static --libs sdl2`
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53 | LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
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54 | endif
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55 |
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56 | LIB_FLAGS = $(LIB_PATHS) $(LIBS)
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57 |
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58 | vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
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59 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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60 |
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61 | vulkangame: main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp game-gui-sdl.cpp graphics-pipeline_vulkan.cpp
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62 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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63 |
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64 | .PHONY: shaders
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65 | shaders:
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66 | cd shaders && ../compile.sh && cd ..
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67 |
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68 | clean:
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69 | rm -f openglref
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70 | rm -f vulkanref
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71 | rm -f openglgame
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72 | rm -f vulkangame
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73 | rm -f shaders/*.spv
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