feature/imgui-sdl
points-test
Last change
on this file since 4046b51 was 9e81839, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago |
Start implementing pong and encapsulating some of the OpenGL code into reusable functions
|
-
Property mode
set to
100644
|
File size:
719 bytes
|
Line | |
---|
1 | OS = $(shell uname)
|
---|
2 | CC = g++
|
---|
3 | CFLAGS = -std=c++0x -Wall -pedantic #-Wextra
|
---|
4 |
|
---|
5 | ifeq ($(OS),Darwin)
|
---|
6 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw3 -lglew
|
---|
7 | endif
|
---|
8 | ifeq ($(OS),Linux)
|
---|
9 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
|
---|
10 | endif
|
---|
11 |
|
---|
12 | newgame: new-game.cpp logger.cpp
|
---|
13 | $(CC) $? $(DEP) $(CFLAGS) -o $@
|
---|
14 |
|
---|
15 | pong: pong.cpp logger.cpp
|
---|
16 | $(CC) $? $(DEP) $(CFLAGS) -o $@
|
---|
17 |
|
---|
18 | mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
|
---|
19 | $(CC) $? $(DEP) $(CFLAGS) -o $@
|
---|
20 |
|
---|
21 | demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
|
---|
22 | $(CC) $? $(DEP) $(CFLAGS) -o $@
|
---|
23 |
|
---|
24 | clean:
|
---|
25 | rm -f newgame
|
---|
26 | rm -f pong
|
---|
27 | rm -f mygame
|
---|
28 | rm -f demo
|
---|
Note:
See
TracBrowser
for help on using the repository browser.