source: opengl-game/makefile@ 683dd55

feature/imgui-sdl points-test
Last change on this file since 683dd55 was 683dd55, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Add a getObjects() method to the GraphicsPipeline_Vulkan class that returns a reference to the list of objects added to the pipeline, and use that method instead of the numPlanes variable to keep track of the number of textured planes. Also, update the shader compilation batch file and add header files as dependencies to the vulkangame target in the makefile.

  • Property mode set to 100644
File size: 2.8 KB
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1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
2OS = $(shell uname)
3CC = g++
4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
10#-Wextra -fno-inline
11
12ifeq ($(OS),Darwin)
13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
14endif
15ifeq ($(OS),Linux)
16 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
17endif
18
19IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
20
21# If I were generating .o files as well, I should use $? instead of $^
22# as this well prevent regenerating .o files for unchanged .cpp files
23
24openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
26
27openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp imgui_impl_glfw_gl3.cpp graphics-pipeline_opengl.cpp $(IMGUI_FILES)
28 $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
29
30CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
31
32ifeq ($(OS),Darwin)
33 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
34endif
35ifeq ($(OS),Linux)
36 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
37endif
38
39LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
40ifeq ($(OS),Darwin)
41 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
43ifeq ($(OS),Linux)
44 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
45endif
46
47LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
48ifeq ($(OS),Darwin)
49 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
50endif
51ifeq ($(OS),Linux)
52 LIBS = `pkg-config --static --libs sdl2`
53 LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
54endif
55
56LIB_FLAGS = $(LIB_PATHS) $(LIBS)
57
58vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
60
61SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp game-gui-sdl.cpp
62HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp
63
64vulkangame: $(SRC_FILES) $(HEADER_FILES)
65 $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
66
67.PHONY: shaders
68shaders:
69 cd shaders && ../compile.sh && cd ..
70
71clean:
72 rm -f openglref
73 rm -f vulkanref
74 rm -f openglgame
75 rm -f vulkangame
76 rm -f shaders/*.spv
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