source: opengl-game/makefile@ e8ebc76

feature/imgui-sdl points-test
Last change on this file since e8ebc76 was e8ebc76, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Create main.cpp to hold the initial startup code and (eventually) the CrashLogger wrapper and create a SpaceGame class to hold the rendering and game logic

  • Property mode set to 100644
File size: 2.3 KB
Line 
1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
2OS = $(shell uname)
3CC = g++
4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
10#-Wextra -fno-inline
11
12ifeq ($(OS),Darwin)
13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
14endif
15ifeq ($(OS),Linux)
16 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
17endif
18
19IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
20
21# If I were generating .o files as well, I should use $? instead of $^
22# as this well prevent regenerating .o files for unchanged .cpp files
23
24newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
26
27CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
28
29ifeq ($(OS),Darwin)
30 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
31endif
32ifeq ($(OS),Linux)
33 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
34endif
35
36LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
37ifeq ($(OS),Darwin)
38 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
39endif
40ifeq ($(OS),Linux)
41 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
43
44LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf glfw3`
45ifeq ($(OS),Darwin)
46 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
47endif
48ifeq ($(OS),Linux)
49 LIBS = `pkg-config --static --libs sdl2 glfw3`
50 LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
51endif
52
53LIB_FLAGS = $(LIB_PATHS) $(LIBS)
54
55vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
56 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
57
58spacegame: main.cpp space-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
60
61.PHONY: shaders
62shaders:
63 cd shaders && ../compile.sh && cd ..
64
65clean:
66 rm -f newgame
67 rm -f vulkangame
68 rm -f spacegame
69 rm -f shaders/*.spv
Note: See TracBrowser for help on using the repository browser.