feature/imgui-sdl
points-test
Last change
on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame
|
-
Property mode
set to
100644
|
File size:
1.4 KB
|
Line | |
---|
1 | #include "opengl-game.hpp"
|
---|
2 |
|
---|
3 | #include <iostream>
|
---|
4 |
|
---|
5 | #include "consts.hpp"
|
---|
6 |
|
---|
7 | #include "game-gui-glfw.hpp"
|
---|
8 |
|
---|
9 | using namespace std;
|
---|
10 |
|
---|
11 | OpenGLGame::OpenGLGame() {
|
---|
12 | gui = nullptr;
|
---|
13 | window = nullptr;
|
---|
14 | }
|
---|
15 |
|
---|
16 | OpenGLGame::~OpenGLGame() {
|
---|
17 | }
|
---|
18 |
|
---|
19 | void OpenGLGame::run(unsigned int width, unsigned int height, unsigned char guiFlags) {
|
---|
20 | if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
|
---|
21 | return;
|
---|
22 | }
|
---|
23 | initOpenGL();
|
---|
24 | mainLoop();
|
---|
25 | cleanup();
|
---|
26 | }
|
---|
27 |
|
---|
28 | bool OpenGLGame::initWindow(unsigned int width, unsigned int height, unsigned char guiFlags) {
|
---|
29 | gui = new GameGui_GLFW();
|
---|
30 |
|
---|
31 | if (gui->Init() == RTWO_ERROR) {
|
---|
32 | cout << "UI library could not be initialized!" << endl;
|
---|
33 | cout << gui->GetError() << endl;
|
---|
34 | return RTWO_ERROR;
|
---|
35 | }
|
---|
36 | cout << "GUI init succeeded" << endl;
|
---|
37 |
|
---|
38 | window = (GLFWwindow*) gui->CreateWindow("OpenGL Game", width, height, guiFlags | GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
39 | if (window == nullptr) {
|
---|
40 | cout << "Window could not be created!" << endl;
|
---|
41 | return RTWO_ERROR;
|
---|
42 | }
|
---|
43 |
|
---|
44 | return RTWO_SUCCESS;
|
---|
45 | }
|
---|
46 |
|
---|
47 | void OpenGLGame::initOpenGL() {
|
---|
48 | }
|
---|
49 |
|
---|
50 | void OpenGLGame::mainLoop() {
|
---|
51 | while (!glfwWindowShouldClose(window)) {
|
---|
52 | glfwPollEvents();
|
---|
53 |
|
---|
54 | if (GameGui_GLFW::s_keyState[GLFW_KEY_ESCAPE] == GLFW_PRESS) {
|
---|
55 | glfwSetWindowShouldClose(window, 1);
|
---|
56 | }
|
---|
57 |
|
---|
58 | glfwSwapBuffers(window);
|
---|
59 | }
|
---|
60 | }
|
---|
61 |
|
---|
62 | void OpenGLGame::cleanup() {
|
---|
63 | gui->DestroyWindow();
|
---|
64 | gui->Shutdown();
|
---|
65 | delete gui;
|
---|
66 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.