source: opengl-game/opengl-game.cpp@ c61323a

feature/imgui-sdl points-test
Last change on this file since c61323a was c61323a, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Implement processEvents() and pollEvent() for GameGui_GLFW and re-implement the main loop in opengl-game using those functions

  • Property mode set to 100644
File size: 2.1 KB
Line 
1#include "opengl-game.hpp"
2
3#include <iostream>
4
5#include "consts.hpp"
6
7#include "game-gui-glfw.hpp"
8
9using namespace std;
10
11OpenGLGame::OpenGLGame() {
12 gui = nullptr;
13 window = nullptr;
14}
15
16OpenGLGame::~OpenGLGame() {
17}
18
19void OpenGLGame::run(int width, int height, unsigned char guiFlags) {
20 if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
21 return;
22 }
23
24 initOpenGL();
25 mainLoop();
26 cleanup();
27}
28
29bool OpenGLGame::initWindow(int width, int height, unsigned char guiFlags) {
30 gui = new GameGui_GLFW();
31
32 if (gui->init() == RTWO_ERROR) {
33 cout << "UI library could not be initialized!" << endl;
34 cout << gui->getError() << endl;
35 return RTWO_ERROR;
36 }
37 cout << "GUI init succeeded" << endl;
38
39 window = (GLFWwindow*) gui->createWindow("OpenGL Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
40 if (window == nullptr) {
41 cout << "Window could not be created!" << endl;
42 cout << gui->getError() << endl;
43 return RTWO_ERROR;
44 }
45
46 int actualWidth=0, actualHeight=0;
47 gui->getWindowSize(&actualWidth, &actualHeight);
48
49 cout << "Target window size: (" << width << ", " << height << ")" << endl;
50 cout << "Actual window size: (" << actualWidth << ", " << actualHeight << ")" << endl;
51
52 return RTWO_SUCCESS;
53}
54
55void OpenGLGame::initOpenGL() {
56}
57
58void OpenGLGame::mainLoop() {
59 UIEvent e;
60 bool quit = false;
61
62 while (!quit) {
63 gui->processEvents();
64
65 while (gui->pollEvent(&e)) {
66 switch (e.type) {
67 case UI_EVENT_QUIT:
68 cout << "Quit event detected" << endl;
69 quit = true;
70 break;
71 case UI_EVENT_KEY:
72 if (e.key.keycode == GLFW_KEY_ESCAPE) {
73 quit = true;
74 } else {
75 cout << "Key event detected" << endl;
76 }
77 break;
78 default:
79 cout << "Unhandled UI event: " << e.type << endl;
80 }
81 }
82
83 glfwSwapBuffers(window);
84 }
85}
86
87void OpenGLGame::cleanup() {
88 gui->destroyWindow();
89 gui->shutdown();
90 delete gui;
91}
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