feature/imgui-sdl
points-test
Last change
on this file since b6e60b4 was b6e60b4, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
In vulkangame and openglgame:
- use int instead of usigned int for width and heights paremters
- Fix a bug where GUI_FLAGS_WINDOW_FULLSCREEN was being incorrectly checked
- Print the size of a window after it has been created
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Property mode
set to
100644
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File size:
440 bytes
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1 | #ifndef _OPENGL_GAME_H
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2 | #define _OPENGL_GAME_H
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3 |
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4 | #include "game-gui-glfw.hpp"
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5 |
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6 | class OpenGLGame {
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7 | public:
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8 | OpenGLGame();
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9 | ~OpenGLGame();
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10 |
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11 | void run(int width, int height, unsigned char guiFlags);
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12 |
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13 | private:
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14 | GameGui* gui;
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15 | GLFWwindow* window;
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16 |
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17 | bool initWindow(int width, int height, unsigned char guiFlags);
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18 | void initOpenGL();
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19 | void mainLoop();
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20 | void cleanup();
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21 | };
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22 |
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23 | #endif // _OPENGL_GAME_H
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