source: opengl-game/opengl-game.hpp@ b6e60b4

feature/imgui-sdl points-test
Last change on this file since b6e60b4 was b6e60b4, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame and openglgame:

  • use int instead of usigned int for width and heights paremters
  • Fix a bug where GUI_FLAGS_WINDOW_FULLSCREEN was being incorrectly checked
  • Print the size of a window after it has been created
  • Property mode set to 100644
File size: 440 bytes
Line 
1#ifndef _OPENGL_GAME_H
2#define _OPENGL_GAME_H
3
4#include "game-gui-glfw.hpp"
5
6class OpenGLGame {
7 public:
8 OpenGLGame();
9 ~OpenGLGame();
10
11 void run(int width, int height, unsigned char guiFlags);
12
13 private:
14 GameGui* gui;
15 GLFWwindow* window;
16
17 bool initWindow(int width, int height, unsigned char guiFlags);
18 void initOpenGL();
19 void mainLoop();
20 void cleanup();
21};
22
23#endif // _OPENGL_GAME_H
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