source: opengl-game/pipeline-outline.txt@ 7d2b0b9

feature/imgui-sdl points-test
Last change on this file since 7d2b0b9 was 7d2b0b9, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Add and begin implementing a GraphicsPipeline class to hold info for the Vulkan graphics pipeline

  • Property mode set to 100644
File size: 533 bytes
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1Have common functions for the opengl and vuilkan pipelines
2Try to keep state internal and just expose common functions
3
4For vulkan, concerns are bindingDescription and attributeDescriptions
5 -Since we just have one data array split up into point-sized chunks,
6 we can just have a single bindngDescription
7 -attributeDescriptions will have to be defined per pipeline
8 (something similar will happen in opengl for varying attributes)
9
10VkPipeline and VkPipelineLayout are used for creating the pipeline commands,
11so keep track of them
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