1 | #include "sdl-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <set>
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6 |
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7 | #include "IMGUI/imgui_impl_sdl.h"
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8 |
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9 | #include "logger.hpp"
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10 | #include "utils.hpp"
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11 |
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12 | #include "gui/imgui/button-imgui.hpp"
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13 |
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14 | using namespace std;
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15 |
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16 | #define IMGUI_UNLIMITED_FRAME_RATE
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17 |
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18 | static void check_imgui_vk_result(VkResult res) {
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19 | if (res == VK_SUCCESS) {
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20 | return;
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21 | }
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22 |
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23 | ostringstream oss;
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24 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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25 | if (res < 0) {
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26 | throw runtime_error("Fatal: " + oss.str());
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27 | } else {
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28 | cerr << oss.str();
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29 | }
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30 | }
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31 |
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32 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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33 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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34 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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35 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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36 | void* pUserData) {
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37 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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38 |
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39 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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40 | return VK_FALSE;
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41 | }
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42 |
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43 | VulkanGame::VulkanGame()
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44 | : swapChainImageCount(0)
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45 | , swapChainMinImageCount(0)
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46 | , swapChainSurfaceFormat({})
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47 | , swapChainPresentMode(VK_PRESENT_MODE_MAX_ENUM_KHR)
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48 | , swapChainExtent{ 0, 0 }
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49 | , swapChain(VK_NULL_HANDLE)
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50 | , vulkanSurface(VK_NULL_HANDLE)
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51 | , sdlVersion({ 0, 0, 0 })
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52 | , instance(VK_NULL_HANDLE)
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53 | , physicalDevice(VK_NULL_HANDLE)
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54 | , device(VK_NULL_HANDLE)
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55 | , debugMessenger(VK_NULL_HANDLE)
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56 | , resourceCommandPool(VK_NULL_HANDLE)
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57 | , renderPass(VK_NULL_HANDLE)
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58 | , graphicsQueue(VK_NULL_HANDLE)
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59 | , presentQueue(VK_NULL_HANDLE)
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60 | , depthImage({})
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61 | , shouldRecreateSwapChain(false)
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62 | , frameCount(0)
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63 | , currentFrame(0)
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64 | , imageIndex(0)
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65 | , fpsStartTime(0.0f)
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66 | , curTime(0.0f)
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67 | , done(false)
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68 | , currentRenderScreenFn(nullptr)
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69 | , imguiDescriptorPool(VK_NULL_HANDLE)
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70 | , gui(nullptr)
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71 | , window(nullptr)
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72 | , objects_modelPipeline()
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73 | , score(0)
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74 | , fps(0.0f) {
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75 | }
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76 |
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77 | VulkanGame::~VulkanGame() {
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78 | }
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79 |
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80 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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81 | cout << "Vulkan Game" << endl;
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82 |
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83 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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84 |
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85 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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86 | return;
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87 | }
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88 |
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89 | initVulkan();
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90 |
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91 | VkPhysicalDeviceProperties deviceProperties;
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92 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
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93 |
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94 | objects_modelPipeline = VulkanBuffer<SSBO_ModelObject>(10, deviceProperties.limits.minUniformBufferOffsetAlignment);
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95 |
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96 | initImGuiOverlay();
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97 |
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98 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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99 | // Maybe combine the ubo-related objects into a new class
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100 |
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101 | initGraphicsPipelines();
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102 |
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103 | initMatrices();
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104 |
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105 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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106 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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107 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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108 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::normal));
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109 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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110 |
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111 | createBufferSet(sizeof(UBO_VP_mats),
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112 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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113 | uniformBuffers_modelPipeline);
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114 |
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115 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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116 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBuffers_modelPipeline.infoSet);
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117 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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118 | VK_SHADER_STAGE_VERTEX_BIT, &storageBuffers_modelPipeline.infoSet);
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119 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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120 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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121 |
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122 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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123 |
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124 | // TODO: Ideally, avoid having to make the squares as modified upon creation
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125 |
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126 | texturedSquare = &addObject(modelObjects, modelPipeline,
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127 | addObjectIndex<ModelVertex>(modelObjects.size(),
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128 | addVertexNormals<ModelVertex>({
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129 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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130 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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131 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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132 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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133 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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134 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
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135 | })),
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136 | {
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137 | 0, 1, 2, 3, 4, 5
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138 | }, {
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139 | mat4(1.0f)
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140 | });
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141 |
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142 | objects_modelPipeline.numObjects++;
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143 |
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144 | texturedSquare->model_base =
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145 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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146 | texturedSquare->modified = true;
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147 |
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148 | texturedSquare = &addObject(modelObjects, modelPipeline,
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149 | addObjectIndex<ModelVertex>(modelObjects.size(),
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150 | addVertexNormals<ModelVertex>({
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151 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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152 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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153 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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154 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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155 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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156 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}}
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157 | })), {
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158 | 0, 1, 2, 3, 4, 5
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159 | }, {
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160 | mat4(1.0f)
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161 | });
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162 |
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163 | objects_modelPipeline.numObjects++;
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164 |
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165 | texturedSquare->model_base =
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166 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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167 | texturedSquare->modified = true;
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168 |
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169 | modelPipeline.createDescriptorSetLayout();
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170 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
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171 | modelPipeline.createDescriptorPool(swapChainImages);
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172 | modelPipeline.createDescriptorSets(swapChainImages);
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173 |
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174 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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175 |
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176 | ImGuiIO& io = ImGui::GetIO();
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177 |
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178 | initGuiValueLists(valueLists);
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179 |
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180 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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181 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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182 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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183 |
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184 | renderLoop();
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185 | cleanup();
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186 |
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187 | close_log();
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188 | }
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189 |
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190 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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191 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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192 |
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193 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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194 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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195 |
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196 | cout << "SDL " <<
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197 | to_string(sdlVersion.major) << "." <<
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198 | to_string(sdlVersion.minor) << "." <<
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199 | to_string(sdlVersion.patch) << endl;
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200 |
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201 | // TODO: Refactor the logger api to be more flexible,
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202 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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203 | restart_gl_log();
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204 | gl_log("starting SDL\n%s.%s.%s",
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205 | to_string(sdlVersion.major).c_str(),
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206 | to_string(sdlVersion.minor).c_str(),
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207 | to_string(sdlVersion.patch).c_str());
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208 |
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209 | // TODO: Use open_Log() and related functions instead of gl_log ones
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210 | // TODO: In addition, delete the gl_log functions
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211 | open_log();
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212 | get_log() << "starting SDL" << endl;
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213 | get_log() <<
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214 | (int)sdlVersion.major << "." <<
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215 | (int)sdlVersion.minor << "." <<
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216 | (int)sdlVersion.patch << endl;
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217 |
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218 | // TODO: Put all fonts, textures, and images in the assets folder
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219 | gui = new GameGui_SDL();
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220 |
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221 | if (gui->init() == RTWO_ERROR) {
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222 | // TODO: Also print these sorts of errors to the log
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223 | cout << "UI library could not be initialized!" << endl;
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224 | cout << gui->getError() << endl;
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225 | // TODO: Rename RTWO_ERROR to something else
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226 | return RTWO_ERROR;
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227 | }
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228 |
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229 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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230 | if (window == nullptr) {
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231 | cout << "Window could not be created!" << endl;
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232 | cout << gui->getError() << endl;
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233 | return RTWO_ERROR;
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234 | }
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235 |
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236 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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237 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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238 |
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239 | return RTWO_SUCCESS;
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240 | }
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241 |
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242 | void VulkanGame::initVulkan() {
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243 | const vector<const char*> validationLayers = {
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244 | "VK_LAYER_KHRONOS_validation"
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245 | };
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246 | const vector<const char*> deviceExtensions = {
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247 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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248 | };
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249 |
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250 | createVulkanInstance(validationLayers);
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251 | setupDebugMessenger();
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252 | createVulkanSurface();
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253 | pickPhysicalDevice(deviceExtensions);
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254 | createLogicalDevice(validationLayers, deviceExtensions);
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255 | chooseSwapChainProperties();
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256 | createSwapChain();
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257 | createImageViews();
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258 |
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259 | createResourceCommandPool();
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260 | createImageResources();
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261 |
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262 | createRenderPass();
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263 | createCommandPools();
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264 | createFramebuffers();
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265 | createCommandBuffers();
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266 | createSyncObjects();
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267 | }
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268 |
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269 | void VulkanGame::initGraphicsPipelines() {
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270 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex>(
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271 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
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272 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24);
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273 |
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274 | createBufferSet(objects_modelPipeline.capacity * sizeof(SSBO_ModelObject),
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275 | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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276 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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277 | storageBuffers_modelPipeline);
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278 | }
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279 |
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280 | // TODO: Maybe change the name to initScene() or something similar
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281 | void VulkanGame::initMatrices() {
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282 | cam_pos = vec3(0.0f, 0.0f, 2.0f);
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283 |
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284 | float cam_yaw = 0.0f;
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285 | float cam_pitch = -50.0f;
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286 |
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287 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
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288 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
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289 |
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290 | mat4 R_view = pitch_mat * yaw_mat;
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291 | mat4 T_view = translate(mat4(1.0f), vec3(-cam_pos.x, -cam_pos.y, -cam_pos.z));
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292 | viewMat = R_view * T_view;
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293 |
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294 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
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295 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
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296 |
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297 | object_VP_mats.view = viewMat;
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298 | object_VP_mats.proj = projMat;
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299 | }
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300 |
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301 | void VulkanGame::renderLoop() {
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302 | startTime = steady_clock::now();
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303 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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304 |
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305 | fpsStartTime = curTime;
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306 | frameCount = 0;
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307 |
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308 | ImGuiIO& io = ImGui::GetIO();
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309 |
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310 | done = false;
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311 | while (!done) {
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312 |
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313 | prevTime = curTime;
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314 | curTime = duration<float, seconds::period>(steady_clock::now() - startTime).count();
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315 | elapsedTime = curTime - prevTime;
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316 |
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317 | if (curTime - fpsStartTime >= 1.0f) {
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318 | fps = (float)frameCount / (curTime - fpsStartTime);
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319 |
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320 | frameCount = 0;
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321 | fpsStartTime = curTime;
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322 | }
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323 |
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324 | frameCount++;
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325 |
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326 | gui->processEvents();
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327 |
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328 | UIEvent uiEvent;
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329 | while (gui->pollEvent(&uiEvent)) {
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330 | GameEvent& e = uiEvent.event;
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331 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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332 |
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333 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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334 | if ((e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN) &&
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335 | io.WantCaptureMouse) {
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336 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN ||
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337 | sdlEvent.type == SDL_MOUSEBUTTONUP) {
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338 | continue;
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339 | }
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340 | }
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341 | if ((e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP) && io.WantCaptureKeyboard) {
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342 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
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343 | continue;
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344 | }
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345 | }
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346 | if (io.WantTextInput) {
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347 | // show onscreen keyboard if on mobile
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348 | }
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349 |
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350 | switch (e.type) {
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351 | case UI_EVENT_QUIT:
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352 | cout << "Quit event detected" << endl;
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353 | done = true;
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354 | break;
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355 | case UI_EVENT_WINDOWRESIZE:
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356 | cout << "Window resize event detected" << endl;
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357 | shouldRecreateSwapChain = true;
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358 | break;
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359 | case UI_EVENT_KEYDOWN:
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360 | if (e.key.repeat) {
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361 | break;
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362 | }
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363 |
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364 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
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365 | done = true;
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366 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
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367 | cout << "Adding a plane" << endl;
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368 | float zOffset = -2.0f + (0.5f * modelObjects.size());
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369 |
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370 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
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371 | addObject(modelObjects, modelPipeline,
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372 | addObjectIndex<ModelVertex>(modelObjects.size(),
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373 | addVertexNormals<ModelVertex>({
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374 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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375 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0},
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376 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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377 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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378 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0},
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379 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0}
|
---|
380 | })),
|
---|
381 | {
|
---|
382 | 0, 1, 2, 3, 4, 5
|
---|
383 | }, {
|
---|
384 | mat4(1.0f)
|
---|
385 | });
|
---|
386 |
|
---|
387 | objects_modelPipeline.numObjects++;
|
---|
388 |
|
---|
389 | texturedSquare.model_base =
|
---|
390 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
391 | texturedSquare.modified = true;
|
---|
392 | // START UNREVIEWED SECTION
|
---|
393 | // END UNREVIEWED SECTION
|
---|
394 | } else {
|
---|
395 | cout << "Key event detected" << endl;
|
---|
396 | }
|
---|
397 | break;
|
---|
398 | case UI_EVENT_KEYUP:
|
---|
399 | // START UNREVIEWED SECTION
|
---|
400 | // END UNREVIEWED SECTION
|
---|
401 | break;
|
---|
402 | case UI_EVENT_WINDOW:
|
---|
403 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
404 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
405 | case UI_EVENT_MOUSEMOTION:
|
---|
406 | break;
|
---|
407 | case UI_EVENT_UNHANDLED:
|
---|
408 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
409 | break;
|
---|
410 | case UI_EVENT_UNKNOWN:
|
---|
411 | default:
|
---|
412 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
|
---|
413 | break;
|
---|
414 | }
|
---|
415 | }
|
---|
416 |
|
---|
417 | if (shouldRecreateSwapChain) {
|
---|
418 | gui->refreshWindowSize();
|
---|
419 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
420 |
|
---|
421 | if (!isMinimized) {
|
---|
422 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
|
---|
423 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
|
---|
424 | // during swapchain recreation to take advantage of this
|
---|
425 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
|
---|
426 |
|
---|
427 | recreateSwapChain();
|
---|
428 |
|
---|
429 | shouldRecreateSwapChain = false;
|
---|
430 | }
|
---|
431 | }
|
---|
432 |
|
---|
433 | updateScene();
|
---|
434 |
|
---|
435 | // TODO: Move this into a renderImGuiOverlay() function
|
---|
436 | ImGui_ImplVulkan_NewFrame();
|
---|
437 | ImGui_ImplSDL2_NewFrame(window);
|
---|
438 | ImGui::NewFrame();
|
---|
439 |
|
---|
440 | (this->*currentRenderScreenFn)(gui->getWindowWidth(), gui->getWindowHeight());
|
---|
441 |
|
---|
442 | ImGui::Render();
|
---|
443 |
|
---|
444 | gui->refreshWindowSize();
|
---|
445 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
|
---|
446 |
|
---|
447 | if (!isMinimized) {
|
---|
448 | renderFrame(ImGui::GetDrawData());
|
---|
449 | presentFrame();
|
---|
450 | }
|
---|
451 | }
|
---|
452 | }
|
---|
453 |
|
---|
454 | void VulkanGame::updateScene() {
|
---|
455 | // Rotate the textured squares
|
---|
456 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
457 | model.model_transform =
|
---|
458 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
459 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
460 | model.modified = true;
|
---|
461 | }
|
---|
462 |
|
---|
463 | // TODO: Probably move the resizing to the VulkanBuffer class
|
---|
464 | if (objects_modelPipeline.numObjects > objects_modelPipeline.capacity) {
|
---|
465 | // TODO: Also resize the dynamic ubo
|
---|
466 | resizeBufferSet(storageBuffers_modelPipeline, objects_modelPipeline, modelPipeline, resourceCommandPool,
|
---|
467 | graphicsQueue);
|
---|
468 | }
|
---|
469 |
|
---|
470 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
471 | if (modelObjects[i].modified) {
|
---|
472 | updateObject(modelObjects[i]);
|
---|
473 | updateBufferSet(storageBuffers_modelPipeline, i, modelObjects[i].ssbo);
|
---|
474 | }
|
---|
475 | }
|
---|
476 |
|
---|
477 | VulkanUtils::copyDataToMemory(device, object_VP_mats, uniformBuffers_modelPipeline.memory[imageIndex], 0);
|
---|
478 | }
|
---|
479 |
|
---|
480 | void VulkanGame::cleanup() {
|
---|
481 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
---|
482 | //vkQueueWaitIdle(g_Queue);
|
---|
483 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
|
---|
484 |
|
---|
485 | cleanupImGuiOverlay();
|
---|
486 |
|
---|
487 | cleanupSwapChain();
|
---|
488 |
|
---|
489 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
490 | // START UNREVIEWED SECTION
|
---|
491 |
|
---|
492 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
493 |
|
---|
494 | modelPipeline.cleanupBuffers();
|
---|
495 |
|
---|
496 | for (size_t i = 0; i < storageBuffers_modelPipeline.buffers.size(); i++) {
|
---|
497 | vkDestroyBuffer(device, storageBuffers_modelPipeline.buffers[i], nullptr);
|
---|
498 | vkFreeMemory(device, storageBuffers_modelPipeline.memory[i], nullptr);
|
---|
499 | }
|
---|
500 |
|
---|
501 | // END UNREVIEWED SECTION
|
---|
502 |
|
---|
503 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
504 |
|
---|
505 | vkDestroyDevice(device, nullptr);
|
---|
506 | vkDestroySurfaceKHR(instance, vulkanSurface, nullptr);
|
---|
507 |
|
---|
508 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
509 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
510 | }
|
---|
511 |
|
---|
512 | vkDestroyInstance(instance, nullptr);
|
---|
513 |
|
---|
514 | gui->destroyWindow();
|
---|
515 | gui->shutdown();
|
---|
516 | delete gui;
|
---|
517 | }
|
---|
518 |
|
---|
519 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
520 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
521 | throw runtime_error("validation layers requested, but not available!");
|
---|
522 | }
|
---|
523 |
|
---|
524 | VkApplicationInfo appInfo = {};
|
---|
525 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
526 | appInfo.pApplicationName = "Vulkan Game";
|
---|
527 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
528 | appInfo.pEngineName = "No Engine";
|
---|
529 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
530 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
531 |
|
---|
532 | VkInstanceCreateInfo createInfo = {};
|
---|
533 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
534 | createInfo.pApplicationInfo = &appInfo;
|
---|
535 |
|
---|
536 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
537 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
538 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
539 | }
|
---|
540 |
|
---|
541 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
542 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
543 |
|
---|
544 | cout << endl << "Extensions:" << endl;
|
---|
545 | for (const char* extensionName : extensions) {
|
---|
546 | cout << extensionName << endl;
|
---|
547 | }
|
---|
548 | cout << endl;
|
---|
549 |
|
---|
550 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
551 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
552 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
553 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
554 |
|
---|
555 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
556 | createInfo.pNext = &debugCreateInfo;
|
---|
557 | }
|
---|
558 | else {
|
---|
559 | createInfo.enabledLayerCount = 0;
|
---|
560 |
|
---|
561 | createInfo.pNext = nullptr;
|
---|
562 | }
|
---|
563 |
|
---|
564 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
565 | throw runtime_error("failed to create instance!");
|
---|
566 | }
|
---|
567 | }
|
---|
568 |
|
---|
569 | void VulkanGame::setupDebugMessenger() {
|
---|
570 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
571 | return;
|
---|
572 | }
|
---|
573 |
|
---|
574 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
575 | populateDebugMessengerCreateInfo(createInfo);
|
---|
576 |
|
---|
577 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
578 | throw runtime_error("failed to set up debug messenger!");
|
---|
579 | }
|
---|
580 | }
|
---|
581 |
|
---|
582 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
583 | createInfo = {};
|
---|
584 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
585 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
586 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
587 | createInfo.pfnUserCallback = debugCallback;
|
---|
588 | }
|
---|
589 |
|
---|
590 | void VulkanGame::createVulkanSurface() {
|
---|
591 | if (gui->createVulkanSurface(instance, &vulkanSurface) == RTWO_ERROR) {
|
---|
592 | throw runtime_error("failed to create window surface!");
|
---|
593 | }
|
---|
594 | }
|
---|
595 |
|
---|
596 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
597 | uint32_t deviceCount = 0;
|
---|
598 | // TODO: Check VkResult
|
---|
599 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
600 |
|
---|
601 | if (deviceCount == 0) {
|
---|
602 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
603 | }
|
---|
604 |
|
---|
605 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
606 | // TODO: Check VkResult
|
---|
607 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
608 |
|
---|
609 | cout << endl << "Graphics cards:" << endl;
|
---|
610 | for (const VkPhysicalDevice& device : devices) {
|
---|
611 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
612 | physicalDevice = device;
|
---|
613 | break;
|
---|
614 | }
|
---|
615 | }
|
---|
616 | cout << endl;
|
---|
617 |
|
---|
618 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
619 | throw runtime_error("failed to find a suitable GPU!");
|
---|
620 | }
|
---|
621 | }
|
---|
622 |
|
---|
623 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
624 | VkPhysicalDeviceProperties deviceProperties;
|
---|
625 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
626 |
|
---|
627 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
628 |
|
---|
629 | // TODO: Eventually, maybe let the user pick out of a set of GPUs in case the user does want to use
|
---|
630 | // an integrated GPU. On my laptop, this function returns TRUE for the integrated GPU, but crashes
|
---|
631 | // when trying to use it to render. Maybe I just need to figure out which other extensions and features
|
---|
632 | // to check.
|
---|
633 | if (deviceProperties.deviceType != VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
---|
634 | return false;
|
---|
635 | }
|
---|
636 |
|
---|
637 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
638 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
639 | bool swapChainAdequate = false;
|
---|
640 |
|
---|
641 | if (extensionsSupported) {
|
---|
642 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
643 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
644 |
|
---|
645 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
646 | }
|
---|
647 |
|
---|
648 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
649 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
650 |
|
---|
651 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
652 | }
|
---|
653 |
|
---|
654 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
655 | const vector<const char*>& deviceExtensions) {
|
---|
656 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
657 |
|
---|
658 | if (!indices.isComplete()) {
|
---|
659 | throw runtime_error("failed to find required queue families!");
|
---|
660 | }
|
---|
661 |
|
---|
662 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
663 | // using them correctly to get the most benefit out of separate queues
|
---|
664 |
|
---|
665 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
666 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
667 |
|
---|
668 | float queuePriority = 1.0f;
|
---|
669 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
670 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
671 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
672 | queueCreateInfo.queueCount = 1;
|
---|
673 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
674 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
675 |
|
---|
676 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
677 | }
|
---|
678 |
|
---|
679 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
680 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
681 |
|
---|
682 | VkDeviceCreateInfo createInfo = {};
|
---|
683 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
684 |
|
---|
685 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
686 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
687 |
|
---|
688 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
689 |
|
---|
690 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
691 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
692 |
|
---|
693 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
694 | // but it's a good idea to set them for backwards compatibility
|
---|
695 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
696 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
697 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
698 | }
|
---|
699 | else {
|
---|
700 | createInfo.enabledLayerCount = 0;
|
---|
701 | }
|
---|
702 |
|
---|
703 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
704 | throw runtime_error("failed to create logical device!");
|
---|
705 | }
|
---|
706 |
|
---|
707 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
708 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
709 | }
|
---|
710 |
|
---|
711 | void VulkanGame::chooseSwapChainProperties() {
|
---|
712 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, vulkanSurface);
|
---|
713 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, vulkanSurface);
|
---|
714 |
|
---|
715 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
716 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
717 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
718 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
719 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
720 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
721 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
722 |
|
---|
723 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
724 | vector<VkPresentModeKHR> presentModes{
|
---|
725 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
726 | };
|
---|
727 | #else
|
---|
728 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
729 | #endif
|
---|
730 |
|
---|
731 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
732 |
|
---|
733 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
734 |
|
---|
735 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
736 |
|
---|
737 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
738 | if (swapChainMinImageCount == 0) {
|
---|
739 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
740 | swapChainMinImageCount = 3;
|
---|
741 | }
|
---|
742 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
743 | swapChainMinImageCount = 2;
|
---|
744 | }
|
---|
745 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
746 | swapChainMinImageCount = 1;
|
---|
747 | }
|
---|
748 | else {
|
---|
749 | throw runtime_error("unexpected present mode!");
|
---|
750 | }
|
---|
751 | }
|
---|
752 |
|
---|
753 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
754 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
755 | }
|
---|
756 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
757 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
758 | }
|
---|
759 | }
|
---|
760 |
|
---|
761 | void VulkanGame::createSwapChain() {
|
---|
762 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, vulkanSurface);
|
---|
763 |
|
---|
764 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
765 |
|
---|
766 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
767 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
768 | createInfo.surface = vulkanSurface;
|
---|
769 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
770 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
771 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
772 | createInfo.imageExtent = swapChainExtent;
|
---|
773 | createInfo.imageArrayLayers = 1;
|
---|
774 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
775 |
|
---|
776 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
777 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
778 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
779 |
|
---|
780 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
781 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
782 | createInfo.queueFamilyIndexCount = 2;
|
---|
783 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
784 | }
|
---|
785 | else {
|
---|
786 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
787 | createInfo.queueFamilyIndexCount = 0;
|
---|
788 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
789 | }
|
---|
790 |
|
---|
791 | createInfo.preTransform = capabilities.currentTransform;
|
---|
792 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
793 | createInfo.presentMode = swapChainPresentMode;
|
---|
794 | createInfo.clipped = VK_TRUE;
|
---|
795 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
796 |
|
---|
797 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
798 | throw runtime_error("failed to create swap chain!");
|
---|
799 | }
|
---|
800 |
|
---|
801 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
802 | throw runtime_error("failed to get swap chain image count!");
|
---|
803 | }
|
---|
804 |
|
---|
805 | swapChainImages.resize(swapChainImageCount);
|
---|
806 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
807 | throw runtime_error("failed to get swap chain images!");
|
---|
808 | }
|
---|
809 | }
|
---|
810 |
|
---|
811 | void VulkanGame::createImageViews() {
|
---|
812 | swapChainImageViews.resize(swapChainImageCount);
|
---|
813 |
|
---|
814 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
815 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
816 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
817 | }
|
---|
818 | }
|
---|
819 |
|
---|
820 | void VulkanGame::createResourceCommandPool() {
|
---|
821 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
822 |
|
---|
823 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
824 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
825 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
826 | poolInfo.flags = 0;
|
---|
827 |
|
---|
828 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
829 | throw runtime_error("failed to create resource command pool!");
|
---|
830 | }
|
---|
831 | }
|
---|
832 |
|
---|
833 | void VulkanGame::createImageResources() {
|
---|
834 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
835 | depthImage, graphicsQueue);
|
---|
836 |
|
---|
837 | createTextureSampler();
|
---|
838 |
|
---|
839 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
840 |
|
---|
841 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
842 | floorTextureImage, graphicsQueue);
|
---|
843 |
|
---|
844 | floorTextureImageDescriptor = {};
|
---|
845 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
846 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
847 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
848 | }
|
---|
849 |
|
---|
850 | VkFormat VulkanGame::findDepthFormat() {
|
---|
851 | return VulkanUtils::findSupportedFormat(
|
---|
852 | physicalDevice,
|
---|
853 | { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
854 | VK_IMAGE_TILING_OPTIMAL,
|
---|
855 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
856 | );
|
---|
857 | }
|
---|
858 |
|
---|
859 | void VulkanGame::createRenderPass() {
|
---|
860 | VkAttachmentDescription colorAttachment = {};
|
---|
861 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
862 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
863 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
864 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
865 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
866 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
867 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
868 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
869 |
|
---|
870 | VkAttachmentReference colorAttachmentRef = {};
|
---|
871 | colorAttachmentRef.attachment = 0;
|
---|
872 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
873 |
|
---|
874 | VkAttachmentDescription depthAttachment = {};
|
---|
875 | depthAttachment.format = findDepthFormat();
|
---|
876 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
877 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
878 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
879 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
880 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
881 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
882 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
883 |
|
---|
884 | VkAttachmentReference depthAttachmentRef = {};
|
---|
885 | depthAttachmentRef.attachment = 1;
|
---|
886 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
887 |
|
---|
888 | VkSubpassDescription subpass = {};
|
---|
889 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
890 | subpass.colorAttachmentCount = 1;
|
---|
891 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
892 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
893 |
|
---|
894 | VkSubpassDependency dependency = {};
|
---|
895 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
896 | dependency.dstSubpass = 0;
|
---|
897 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
898 | dependency.srcAccessMask = 0;
|
---|
899 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
900 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
901 |
|
---|
902 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
903 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
904 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
905 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
906 | renderPassInfo.pAttachments = attachments.data();
|
---|
907 | renderPassInfo.subpassCount = 1;
|
---|
908 | renderPassInfo.pSubpasses = &subpass;
|
---|
909 | renderPassInfo.dependencyCount = 1;
|
---|
910 | renderPassInfo.pDependencies = &dependency;
|
---|
911 |
|
---|
912 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
913 | throw runtime_error("failed to create render pass!");
|
---|
914 | }
|
---|
915 |
|
---|
916 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
917 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
918 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
919 | }
|
---|
920 |
|
---|
921 | void VulkanGame::createCommandPools() {
|
---|
922 | commandPools.resize(swapChainImageCount);
|
---|
923 |
|
---|
924 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
925 |
|
---|
926 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
927 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
928 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
929 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
930 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
931 |
|
---|
932 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
933 | throw runtime_error("failed to create graphics command pool!");
|
---|
934 | }
|
---|
935 | }
|
---|
936 | }
|
---|
937 |
|
---|
938 | void VulkanGame::createTextureSampler() {
|
---|
939 | VkSamplerCreateInfo samplerInfo = {};
|
---|
940 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
941 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
942 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
943 |
|
---|
944 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
945 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
946 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
947 |
|
---|
948 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
949 | samplerInfo.maxAnisotropy = 16;
|
---|
950 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
951 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
952 | samplerInfo.compareEnable = VK_FALSE;
|
---|
953 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
954 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
955 | samplerInfo.mipLodBias = 0.0f;
|
---|
956 | samplerInfo.minLod = 0.0f;
|
---|
957 | samplerInfo.maxLod = 0.0f;
|
---|
958 |
|
---|
959 | VKUTIL_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler),
|
---|
960 | "failed to create texture sampler!");
|
---|
961 | }
|
---|
962 |
|
---|
963 | void VulkanGame::createFramebuffers() {
|
---|
964 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
965 |
|
---|
966 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
967 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
968 | framebufferInfo.renderPass = renderPass;
|
---|
969 | framebufferInfo.width = swapChainExtent.width;
|
---|
970 | framebufferInfo.height = swapChainExtent.height;
|
---|
971 | framebufferInfo.layers = 1;
|
---|
972 |
|
---|
973 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
974 | array<VkImageView, 2> attachments = {
|
---|
975 | swapChainImageViews[i],
|
---|
976 | depthImage.imageView
|
---|
977 | };
|
---|
978 |
|
---|
979 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
980 | framebufferInfo.pAttachments = attachments.data();
|
---|
981 |
|
---|
982 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
983 | throw runtime_error("failed to create framebuffer!");
|
---|
984 | }
|
---|
985 | }
|
---|
986 | }
|
---|
987 |
|
---|
988 | void VulkanGame::createCommandBuffers() {
|
---|
989 | commandBuffers.resize(swapChainImageCount);
|
---|
990 |
|
---|
991 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
992 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
993 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
994 | allocInfo.commandPool = commandPools[i];
|
---|
995 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
996 | allocInfo.commandBufferCount = 1;
|
---|
997 |
|
---|
998 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
999 | throw runtime_error("failed to allocate command buffer!");
|
---|
1000 | }
|
---|
1001 | }
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | void VulkanGame::createSyncObjects() {
|
---|
1005 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
1006 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
1007 | inFlightFences.resize(swapChainImageCount);
|
---|
1008 |
|
---|
1009 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1010 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1011 |
|
---|
1012 | VkFenceCreateInfo fenceInfo = {};
|
---|
1013 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1014 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1015 |
|
---|
1016 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1017 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]),
|
---|
1018 | "failed to create image acquired sempahore for a frame!");
|
---|
1019 |
|
---|
1020 | VKUTIL_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]),
|
---|
1021 | "failed to create render complete sempahore for a frame!");
|
---|
1022 |
|
---|
1023 | VKUTIL_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]),
|
---|
1024 | "failed to create fence for a frame!");
|
---|
1025 | }
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | void VulkanGame::initImGuiOverlay() {
|
---|
1029 | vector<VkDescriptorPoolSize> pool_sizes {
|
---|
1030 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
1031 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
1032 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
1033 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
1034 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
1035 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
1036 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
1037 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
1038 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
1039 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
1040 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
1041 | };
|
---|
1042 |
|
---|
1043 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
1044 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
1045 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
1046 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
1047 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
1048 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
1049 |
|
---|
1050 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool),
|
---|
1051 | "failed to create IMGUI descriptor pool!");
|
---|
1052 |
|
---|
1053 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
|
---|
1054 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, vulkanSurface);
|
---|
1055 |
|
---|
1056 | // Setup Dear ImGui context
|
---|
1057 | IMGUI_CHECKVERSION();
|
---|
1058 | ImGui::CreateContext();
|
---|
1059 | ImGuiIO& io = ImGui::GetIO();
|
---|
1060 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
---|
1061 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
---|
1062 |
|
---|
1063 | // Setup Dear ImGui style
|
---|
1064 | ImGui::StyleColorsDark();
|
---|
1065 | //ImGui::StyleColorsClassic();
|
---|
1066 |
|
---|
1067 | // Setup Platform/Renderer bindings
|
---|
1068 | ImGui_ImplSDL2_InitForVulkan(window);
|
---|
1069 | ImGui_ImplVulkan_InitInfo init_info = {};
|
---|
1070 | init_info.Instance = instance;
|
---|
1071 | init_info.PhysicalDevice = physicalDevice;
|
---|
1072 | init_info.Device = device;
|
---|
1073 | init_info.QueueFamily = indices.graphicsFamily.value();
|
---|
1074 | init_info.Queue = graphicsQueue;
|
---|
1075 | init_info.DescriptorPool = imguiDescriptorPool;
|
---|
1076 | init_info.Allocator = nullptr;
|
---|
1077 | init_info.MinImageCount = swapChainMinImageCount;
|
---|
1078 | init_info.ImageCount = swapChainImageCount;
|
---|
1079 | init_info.CheckVkResultFn = check_imgui_vk_result;
|
---|
1080 | ImGui_ImplVulkan_Init(&init_info, renderPass);
|
---|
1081 |
|
---|
1082 | // Load Fonts
|
---|
1083 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
---|
1084 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
---|
1085 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
---|
1086 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
---|
1087 | // - Read 'docs/FONTS.md' for more instructions and details.
|
---|
1088 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
---|
1089 | //io.Fonts->AddFontDefault();
|
---|
1090 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
---|
1091 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
---|
1092 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
---|
1093 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
---|
1094 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
---|
1095 | //assert(font != NULL);
|
---|
1096 |
|
---|
1097 | // Upload Fonts
|
---|
1098 |
|
---|
1099 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
|
---|
1100 |
|
---|
1101 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
---|
1102 |
|
---|
1103 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
|
---|
1104 |
|
---|
1105 | ImGui_ImplVulkan_DestroyFontUploadObjects();
|
---|
1106 | }
|
---|
1107 |
|
---|
1108 | void VulkanGame::cleanupImGuiOverlay() {
|
---|
1109 | ImGui_ImplVulkan_Shutdown();
|
---|
1110 | ImGui_ImplSDL2_Shutdown();
|
---|
1111 | ImGui::DestroyContext();
|
---|
1112 |
|
---|
1113 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags, VkMemoryPropertyFlags properties,
|
---|
1117 | BufferSet& set) {
|
---|
1118 | set.buffers.resize(swapChainImageCount);
|
---|
1119 | set.memory.resize(swapChainImageCount);
|
---|
1120 | set.infoSet.resize(swapChainImageCount);
|
---|
1121 |
|
---|
1122 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1123 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags, properties, set.buffers[i], set.memory[i]);
|
---|
1124 |
|
---|
1125 | set.infoSet[i].buffer = set.buffers[i];
|
---|
1126 | set.infoSet[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
1127 | set.infoSet[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
1128 | }
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
1132 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
1133 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
1134 |
|
---|
1135 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1136 | shouldRecreateSwapChain = true;
|
---|
1137 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1138 | shouldRecreateSwapChain = true;
|
---|
1139 | return;
|
---|
1140 | } else {
|
---|
1141 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
1142 | }
|
---|
1143 |
|
---|
1144 | VKUTIL_CHECK_RESULT(
|
---|
1145 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
1146 | "failed waiting for fence!");
|
---|
1147 |
|
---|
1148 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
1149 | "failed to reset fence!");
|
---|
1150 |
|
---|
1151 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
1152 | "failed to reset command pool!");
|
---|
1153 |
|
---|
1154 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1155 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1156 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
1157 |
|
---|
1158 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
1159 | "failed to begin recording command buffer!");
|
---|
1160 |
|
---|
1161 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1162 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1163 | renderPassInfo.renderPass = renderPass;
|
---|
1164 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
1165 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1166 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1167 |
|
---|
1168 | array<VkClearValue, 2> clearValues = {};
|
---|
1169 | clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
---|
1170 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1171 |
|
---|
1172 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1173 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1174 |
|
---|
1175 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1176 |
|
---|
1177 | // TODO: Find a more elegant, per-screen solution for this
|
---|
1178 | if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
|
---|
1179 | modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
|
---|
1180 |
|
---|
1181 |
|
---|
1182 |
|
---|
1183 |
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
1187 |
|
---|
1188 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
1189 |
|
---|
1190 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
1191 | "failed to record command buffer!");
|
---|
1192 |
|
---|
1193 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
1194 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
1195 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1196 |
|
---|
1197 | VkSubmitInfo submitInfo = {};
|
---|
1198 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
1199 | submitInfo.waitSemaphoreCount = 1;
|
---|
1200 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
1201 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
1202 | submitInfo.commandBufferCount = 1;
|
---|
1203 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
1204 | submitInfo.signalSemaphoreCount = 1;
|
---|
1205 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
1206 |
|
---|
1207 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
1208 | "failed to submit draw command buffer!");
|
---|
1209 | }
|
---|
1210 |
|
---|
1211 | void VulkanGame::presentFrame() {
|
---|
1212 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1213 |
|
---|
1214 | VkPresentInfoKHR presentInfo = {};
|
---|
1215 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
1216 | presentInfo.waitSemaphoreCount = 1;
|
---|
1217 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
1218 | presentInfo.swapchainCount = 1;
|
---|
1219 | presentInfo.pSwapchains = &swapChain;
|
---|
1220 | presentInfo.pImageIndices = &imageIndex;
|
---|
1221 | presentInfo.pResults = nullptr;
|
---|
1222 |
|
---|
1223 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
1224 |
|
---|
1225 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
1226 | shouldRecreateSwapChain = true;
|
---|
1227 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1228 | shouldRecreateSwapChain = true;
|
---|
1229 | return;
|
---|
1230 | } else {
|
---|
1231 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
1235 | }
|
---|
1236 |
|
---|
1237 | void VulkanGame::recreateSwapChain() {
|
---|
1238 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
1239 | throw runtime_error("failed to wait for device!");
|
---|
1240 | }
|
---|
1241 |
|
---|
1242 | cleanupSwapChain();
|
---|
1243 |
|
---|
1244 | createSwapChain();
|
---|
1245 | createImageViews();
|
---|
1246 |
|
---|
1247 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
1248 | // and resizing the window is a common reason to recreate the swapchain
|
---|
1249 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
1250 | depthImage, graphicsQueue);
|
---|
1251 |
|
---|
1252 | createRenderPass();
|
---|
1253 | createCommandPools();
|
---|
1254 | createFramebuffers();
|
---|
1255 | createCommandBuffers();
|
---|
1256 | createSyncObjects();
|
---|
1257 |
|
---|
1258 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
1259 | // TODO: Check if the shader stages and maybe some other properties of the pipeline can be re-used
|
---|
1260 | // instead of recreated every time
|
---|
1261 |
|
---|
1262 | createBufferSet(sizeof(UBO_VP_mats),
|
---|
1263 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
1264 | uniformBuffers_modelPipeline);
|
---|
1265 |
|
---|
1266 | modelPipeline.updateRenderPass(renderPass);
|
---|
1267 | modelPipeline.createPipeline("shaders/model-vert.spv", "shaders/model-frag.spv");
|
---|
1268 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
1269 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
1270 |
|
---|
1271 | imageIndex = 0;
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | void VulkanGame::cleanupSwapChain() {
|
---|
1275 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
1276 |
|
---|
1277 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
1278 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
1279 | }
|
---|
1280 |
|
---|
1281 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
1282 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
1283 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 | modelPipeline.cleanup();
|
---|
1287 |
|
---|
1288 | for (size_t i = 0; i < uniformBuffers_modelPipeline.buffers.size(); i++) {
|
---|
1289 | vkDestroyBuffer(device, uniformBuffers_modelPipeline.buffers[i], nullptr);
|
---|
1290 | vkFreeMemory(device, uniformBuffers_modelPipeline.memory[i], nullptr);
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
1294 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
1295 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
1296 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
1300 |
|
---|
1301 | for (VkImageView imageView : swapChainImageViews) {
|
---|
1302 | vkDestroyImageView(device, imageView, nullptr);
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
1306 | }
|
---|
1307 |
|
---|
1308 | void VulkanGame::renderMainScreen(int width, int height) {
|
---|
1309 | {
|
---|
1310 | int padding = 4;
|
---|
1311 | ImGui::SetNextWindowPos(vec2(-padding, -padding), ImGuiCond_Once);
|
---|
1312 | ImGui::SetNextWindowSize(vec2(width + 2 * padding, height + 2 * padding), ImGuiCond_Always);
|
---|
1313 | ImGui::Begin("WndMain", nullptr,
|
---|
1314 | ImGuiWindowFlags_NoTitleBar |
|
---|
1315 | ImGuiWindowFlags_NoResize |
|
---|
1316 | ImGuiWindowFlags_NoMove);
|
---|
1317 |
|
---|
1318 | ButtonImGui btn("New Game");
|
---|
1319 |
|
---|
1320 | ImGui::InvisibleButton("", vec2(10, height / 6));
|
---|
1321 | if (btn.draw((width - btn.getWidth()) / 2)) {
|
---|
1322 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 | ButtonImGui btn2("Quit");
|
---|
1326 |
|
---|
1327 | ImGui::InvisibleButton("", vec2(10, 15));
|
---|
1328 | if (btn2.draw((width - btn2.getWidth()) / 2)) {
|
---|
1329 | quitGame();
|
---|
1330 | }
|
---|
1331 |
|
---|
1332 | ImGui::End();
|
---|
1333 | }
|
---|
1334 | }
|
---|
1335 |
|
---|
1336 | void VulkanGame::renderGameScreen(int width, int height) {
|
---|
1337 | {
|
---|
1338 | ImGui::SetNextWindowSize(vec2(130, 65), ImGuiCond_Once);
|
---|
1339 | ImGui::SetNextWindowPos(vec2(10, 50), ImGuiCond_Once);
|
---|
1340 | ImGui::Begin("WndStats", nullptr,
|
---|
1341 | ImGuiWindowFlags_NoTitleBar |
|
---|
1342 | ImGuiWindowFlags_NoResize |
|
---|
1343 | ImGuiWindowFlags_NoMove);
|
---|
1344 |
|
---|
1345 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
1346 | renderGuiValueList(valueLists["stats value list"]);
|
---|
1347 |
|
---|
1348 | ImGui::End();
|
---|
1349 | }
|
---|
1350 |
|
---|
1351 | {
|
---|
1352 | ImGui::SetNextWindowSize(vec2(250, 35), ImGuiCond_Once);
|
---|
1353 | ImGui::SetNextWindowPos(vec2(width - 260, 10), ImGuiCond_Always);
|
---|
1354 | ImGui::Begin("WndMenubar", nullptr,
|
---|
1355 | ImGuiWindowFlags_NoTitleBar |
|
---|
1356 | ImGuiWindowFlags_NoResize |
|
---|
1357 | ImGuiWindowFlags_NoMove);
|
---|
1358 | ImGui::InvisibleButton("", vec2(155, 18));
|
---|
1359 | ImGui::SameLine();
|
---|
1360 | if (ImGui::Button("Main Menu")) {
|
---|
1361 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
1362 | }
|
---|
1363 | ImGui::End();
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | {
|
---|
1367 | ImGui::SetNextWindowSize(vec2(200, 200), ImGuiCond_Once);
|
---|
1368 | ImGui::SetNextWindowPos(vec2(width - 210, 60), ImGuiCond_Always);
|
---|
1369 | ImGui::Begin("WndDebug", nullptr,
|
---|
1370 | ImGuiWindowFlags_NoTitleBar |
|
---|
1371 | ImGuiWindowFlags_NoResize |
|
---|
1372 | ImGuiWindowFlags_NoMove);
|
---|
1373 |
|
---|
1374 | renderGuiValueList(valueLists["debug value list"]);
|
---|
1375 |
|
---|
1376 | ImGui::End();
|
---|
1377 | }
|
---|
1378 | }
|
---|
1379 |
|
---|
1380 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
1381 | valueLists["stats value list"] = vector<UIValue>();
|
---|
1382 | valueLists["debug value list"] = vector<UIValue>();
|
---|
1383 | }
|
---|
1384 |
|
---|
1385 | // TODO: Probably turn this into a UI widget class
|
---|
1386 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
1387 | float maxWidth = 0.0f;
|
---|
1388 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
1389 |
|
---|
1390 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
1391 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
1392 |
|
---|
1393 | if (maxWidth < textWidth)
|
---|
1394 | maxWidth = textWidth;
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | stringstream ss;
|
---|
1398 |
|
---|
1399 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
1400 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
1401 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
1402 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
1403 | ss.str("");
|
---|
1404 | ss.clear();
|
---|
1405 |
|
---|
1406 | switch (it->type) {
|
---|
1407 | case UIVALUE_INT:
|
---|
1408 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
1409 | break;
|
---|
1410 | case UIVALUE_DOUBLE:
|
---|
1411 | ss << it->label << ": " << *(double*)it->value;
|
---|
1412 | break;
|
---|
1413 | }
|
---|
1414 |
|
---|
1415 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
1416 |
|
---|
1417 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
1418 | //ImGui::Text("%s", ss.str().c_str());
|
---|
1419 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
1420 | }
|
---|
1421 | }
|
---|
1422 |
|
---|
1423 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)(int width, int height)) {
|
---|
1424 | currentRenderScreenFn = renderScreenFn;
|
---|
1425 |
|
---|
1426 | // TODO: Maybe just set shouldRecreateSwapChain to true instead. Check this render loop logic
|
---|
1427 | // to make sure there'd be no issues
|
---|
1428 | //recreateSwapChain();
|
---|
1429 | }
|
---|
1430 |
|
---|
1431 | void VulkanGame::quitGame() {
|
---|
1432 | done = true;
|
---|
1433 | }
|
---|