feature/imgui-sdl
points-test
Last change
on this file since 8a6d19d was 8a6d19d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 8 years ago |
Implement movement in a basic 3D scene and add some examples from the new OpenGL tutorials site
|
-
Property mode
set to
100644
|
File size:
332 bytes
|
Line | |
---|
1 | #version 330 core
|
---|
2 |
|
---|
3 | // Interpolated values from the vertex shaders
|
---|
4 | in vec2 UV;
|
---|
5 |
|
---|
6 | // Ouput data
|
---|
7 | out vec3 color;
|
---|
8 |
|
---|
9 | // Values that stay constant for the whole mesh.
|
---|
10 | uniform sampler2D myTextureSampler;
|
---|
11 |
|
---|
12 | void main(){
|
---|
13 |
|
---|
14 | // Output color = color of the texture at the specified UV
|
---|
15 | color = texture( myTextureSampler, UV ).rgb;
|
---|
16 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.