source: opengl-game/shaders/TextureFragmentShader.fragmentshader@ 8a6d19d

feature/imgui-sdl points-test
Last change on this file since 8a6d19d was 8a6d19d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 8 years ago

Implement movement in a basic 3D scene and add some examples from the new OpenGL tutorials site

  • Property mode set to 100644
File size: 332 bytes
Line 
1#version 330 core
2
3// Interpolated values from the vertex shaders
4in vec2 UV;
5
6// Ouput data
7out vec3 color;
8
9// Values that stay constant for the whole mesh.
10uniform sampler2D myTextureSampler;
11
12void main(){
13
14 // Output color = color of the texture at the specified UV
15 color = texture( myTextureSampler, UV ).rgb;
16}
Note: See TracBrowser for help on using the repository browser.