feature/imgui-sdl
points-test
Last change
on this file since 99d44b2 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes
|
-
Property mode
set to
100644
|
File size:
269 bytes
|
Line | |
---|
1 | #version 450
|
---|
2 | #extension GL_ARB_separate_shader_objects : enable
|
---|
3 |
|
---|
4 | layout(binding = 0) uniform sampler2D uiTexSampler;
|
---|
5 |
|
---|
6 | layout(location = 0) in vec2 fragTexCoord;
|
---|
7 |
|
---|
8 | layout(location = 0) out vec4 outColor;
|
---|
9 |
|
---|
10 | void main() {
|
---|
11 | outColor = texture(uiTexSampler, fragTexCoord);
|
---|
12 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.