source: opengl-game/shaders/overlay.vert@ 7f60b28

feature/imgui-sdl
Last change on this file since 7f60b28 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes

  • Property mode set to 100644
File size: 279 bytes
RevLine 
[4befb76]1#version 450
[de32fda]2#extension GL_ARB_separate_shader_objects : enable
3
[adcd252]4layout(location = 0) in vec3 inPosition;
[f00ee54]5layout(location = 1) in vec2 inTexCoord;
[4befb76]6
[f00ee54]7layout(location = 0) out vec2 fragTexCoord;
[4befb76]8
9void main() {
[fba08f2]10 fragTexCoord = inTexCoord;
[f00ee54]11
[e5d4aca]12 gl_Position = vec4(inPosition, 1.0);
[4befb76]13}
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