source: opengl-game/shaders/scene.frag@ 785333b

feature/imgui-sdl points-test
Last change on this file since 785333b was 055750a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In VulkanGame, use SSBOs in the ship and scene shaders to store per-object data (currently just the model matrix)

  • Property mode set to 100644
File size: 332 bytes
RevLine 
[4befb76]1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
[055750a]4layout(binding = 2) uniform sampler2D texSampler;
[fba08f2]5
[4befb76]6layout(location = 0) in vec3 fragColor;
[fba08f2]7layout(location = 1) in vec2 fragTexCoord;
[4befb76]8
9layout(location = 0) out vec4 outColor;
10
11void main() {
[f00ee54]12 outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
[4befb76]13}
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