source: opengl-game/shaders/scene.frag@ 99d44b2

feature/imgui-sdl points-test
Last change on this file since 99d44b2 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes

  • Property mode set to 100644
File size: 332 bytes
Line 
1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout(binding = 1) uniform sampler2D texSampler;
5
6layout(location = 0) in vec3 fragColor;
7layout(location = 1) in vec2 fragTexCoord;
8
9layout(location = 0) out vec4 outColor;
10
11void main() {
12 outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
13}
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