feature/imgui-sdl
points-test
Last change
on this file since 99d44b2 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago |
Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes
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Property mode
set to
100644
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File size:
332 bytes
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1 | #version 450
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2 | #extension GL_ARB_separate_shader_objects : enable
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3 |
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4 | layout(binding = 1) uniform sampler2D texSampler;
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5 |
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6 | layout(location = 0) in vec3 fragColor;
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7 | layout(location = 1) in vec2 fragTexCoord;
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8 |
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9 | layout(location = 0) out vec4 outColor;
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10 |
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11 | void main() {
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12 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
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13 | }
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