source: opengl-game/shaders/scene.frag@ 055750a

feature/imgui-sdl points-test
Last change on this file since 055750a was 055750a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In VulkanGame, use SSBOs in the ship and scene shaders to store per-object data (currently just the model matrix)

  • Property mode set to 100644
File size: 332 bytes
Line 
1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout(binding = 2) uniform sampler2D texSampler;
5
6layout(location = 0) in vec3 fragColor;
7layout(location = 1) in vec2 fragTexCoord;
8
9layout(location = 0) out vec4 outColor;
10
11void main() {
12 outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
13}
Note: See TracBrowser for help on using the repository browser.