source:
opengl-game/shaders/scene.vert@
d53ef6a
Last change on this file since d53ef6a was c8c6da8, checked in by , 5 years ago | |
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File size: 735 bytes |
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[4befb76] | 1 | #version 450 |
[de32fda] | 2 | #extension GL_ARB_separate_shader_objects : enable |
3 | ||
4 | layout (binding = 0) uniform UniformBufferObject { | |
5 | mat4 model; | |
6 | mat4 view; | |
7 | mat4 proj; | |
8 | } ubo; | |
[4befb76] | 9 | |
[adcd252] | 10 | layout(location = 0) in vec3 inPosition; |
[80edd70] | 11 | layout(location = 1) in vec3 inColor; |
[fba08f2] | 12 | layout(location = 2) in vec2 inTexCoord; |
[4befb76] | 13 | |
[80edd70] | 14 | layout(location = 0) out vec3 fragColor; |
[fba08f2] | 15 | layout(location = 1) out vec2 fragTexCoord; |
[69dccfe] | 16 | layout(location = 2) out uint isOverlay; |
[4befb76] | 17 | |
18 | void main() { | |
[c8b0357] | 19 | if (gl_VertexIndex < 8) { |
[69dccfe] | 20 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); |
21 | fragColor = inColor; | |
22 | isOverlay = 0; | |
23 | } else { | |
24 | gl_Position = vec4(inPosition, 1.0); | |
[e1a7f5a] | 25 | fragColor = vec3(1.0, 1.0, 1.0); |
[69dccfe] | 26 | isOverlay = 1; |
27 | } | |
28 | ||
[fba08f2] | 29 | fragTexCoord = inTexCoord; |
[4befb76] | 30 | } |
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