source: opengl-game/shaders/scene.vert@ d5f2b42

feature/imgui-sdl points-test
Last change on this file since d5f2b42 was f00ee54, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Refactor the code to allow different graphics pipelines to use different Vertex structs and different uniform and vertex attributes

  • Property mode set to 100644
File size: 519 bytes
RevLine 
[4befb76]1#version 450
[de32fda]2#extension GL_ARB_separate_shader_objects : enable
3
4layout (binding = 0) uniform UniformBufferObject {
5 mat4 model;
6 mat4 view;
7 mat4 proj;
8} ubo;
[4befb76]9
[adcd252]10layout(location = 0) in vec3 inPosition;
[80edd70]11layout(location = 1) in vec3 inColor;
[fba08f2]12layout(location = 2) in vec2 inTexCoord;
[4befb76]13
[80edd70]14layout(location = 0) out vec3 fragColor;
[fba08f2]15layout(location = 1) out vec2 fragTexCoord;
[4befb76]16
17void main() {
[f00ee54]18 fragColor = inColor;
[fba08f2]19 fragTexCoord = inTexCoord;
[f00ee54]20
21 gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
22}
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